What would you give a Chaos Warrior for third skill?

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What would you give a Chaos Warrior for third skill?

Post by Sallacious »

I finally got one of my Chaos Warriors to 31 SPP.
So far he has Block and AG+1
I rolled a 9 and am really confused on what to give him. I was thinking mighty blow... but with AG+1... not sure if that is going to take advantage of his high agility.

My beasties are block/guard
I have 2 CW's with Block and MB
I have one CW with Block and AV+1

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Post by Bonehead »

I would give him pass block and next an extra arm or catch on a double.
Just for the surprised look of your opponent. :D

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Post by Duke Jan »

Bonehead wrote:I would give him pass block and next an extra arm or catch on a double.
Just for the surprised look of your opponent. :D
My thoughts exactly.

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Post by reservoirelves »

Sounds like a good candidate for Big Hand.

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Post by Mad Jackal »

No.

The new big hand doesn't do it for me on this guy. Ignoring tackle zones to pick up the ball ? Blah. This guy is ST 4 AG 4...even the weather bonus seems weak.

I guess it depends on what you want him to do.

If you want a look of surprise go for Two Heads. He'll get +1 to dodges and be dodging into a tackle zone for a 2.
That would make him harder to tie down. A great blitzer on defense or offense.

Extra Arms would give him a further +1 to ball handling duties. Though at 2+ rolls the extra one would be limited to doing things like catching or picking up in tz....

Sure Hands and or Kick Off return makes him a better ball carrier but have limmited defensive applications.

Tackle, Mighty Blow, Guard all seem like solid choices still as well.

Strong Arm is an option, but I don't know how you sit for a receiving corps. Or how often you want to long pass with a Chaos Warrior.

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Post by nyarlathotep »

Kick off return for now. Extra arms in the future.

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Post by Bucket-Head »

Sure Hands: Take the ball without problem and avoid "Strip Ball" Wardancers and guys like that...

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Post by Warpstone »

Mad Jackal wrote: If you want a look of surprise go for Two Heads. He'll get +1 to dodges and be dodging into a tackle zone for a 2.
That would make him harder to tie down. A great blitzer on defense or offense.
Thumbs up for two heads! Keeps him useful on both sides of the ball and does the best job of helping you exploit his ST4 AG4 throughout the match.

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Post by bouncergriim »

Two heads = Cage destroyer!

I like the two heads Idea the best.

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Post by Sallacious »

Actually, I do too. I was messing with that and yea... dodge on 4+ and you get your hands on ball carrier. :lol:

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Post by DoubleSkulls »

Just about anything would be good depending on how you use him.

If he's a ball carrier for you probably Sure Hands to protect against strip ball.

For a blitzer type then Two Heads, Tackle or Strip Ball.

Generalist - pro maybe? Guard is always useful and he can reposition himself easily.

Or you can just give him Mighty Blow too to reinforce the deadliness you already appear to be building into the team.

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Post by datalorex »

I don't know your RR situation, but I'd make him the ball carrier and give him Sure hands if you don't have a lot of RR and Kick off return if you do.

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Post by wesleytj »

It's dull, but I'd go with Guard. Having lots of Guard is nice, but it's more important to always have it in the right place. Having it on an AG4 Warrior will help you do that.

Use beastmen to carry the ball. Use this guy to help lead the way for him.

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Post by fen »

Yeah, must agree. Using a Chaos Warrior as an exclusive ball carrier isn't really worth it on the Chaos team. Especially when you can get Sure Hands/Extra Arms beastmen and blaze a trail for them with the Warriors.

Guard. I'd definately take Guard.

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Post by datalorex »

fen wrote:Yeah, must agree. Using a Chaos Warrior as an exclusive ball carrier isn't really worth it on the Chaos team. Especially when you can get Sure Hands/Extra Arms beastmen and blaze a trail for them with the Warriors.

Guard. I'd definately take Guard.
I like using my chaos warriors as the ball carrier. It's much harder to take him down with the 4 Str and Block. You can give those Beastmen Guard, claws, block, and MB like they should have. :)

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