break tackle and two heads??

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wolfie 81
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break tackle and two heads??

Post by wolfie 81 »

just wondering if you had a player (troll, minotour, rat ogre or chaos ogre)with break tackle would you count as having ag 6 with the mutation skill two heads when dodging or not?

if so could be a nice combo for a cage breaker! :)

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Post by plasmoid »

Yep. (Actually as AG5 with a +1 dodge modifier - not that it matters).
Unless noted otherwize, skills "stack".
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Post by Joemanji »

I concur. :wink:

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Re: break tackle and two heads??

Post by GalakStarscraper »

wolfie 81 wrote:just wondering if you had a player (troll, minotour, rat ogre or chaos ogre)with break tackle would you count as having ag 6 with the mutation skill two heads when dodging or not?

if so could be a nice combo for a cage breaker! :)
On of the reasons why the Chaos team Minotaur has M on normal is it was supposed to be a boost to help the team be better.

So you get neat little combos like this one that you can get with just two normal skill rolls.

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wolfie 81
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Post by wolfie 81 »

cheers guys , yep there are some nice combos with mutations

one of the resons i will be taking underworld in the next league.

stunty, two heads and big hand would be awesome!

add exra arms and even better 2+ pick up 2+dodge nice.

what are tackle zones again? :lol:

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wolfie 81
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Post by PubBowler »

wolfie 81 wrote: one of the resons i will be taking underworld in the next league.

stunty, two heads and big hand would be awesome!

add exra arms and even better 2+ pick up 2+dodge nice.

what are tackle zones again? :lol:
I'm guessing those things you just spent three advances on getting around...

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Post by whitetiger »

That's a player that'll get a bounty put on him.

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Post by Duke Jan »

wolfie 81 wrote:what are tackle zones again? :lol:
Those things that cause you to roll 1 ;)

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