To avoid page flipping, here is the full text of the relevant sections:
Take Root (Extraordinary)
Immediately after declaring an Action with this player, roll a D6. On a 2 or
more, the player may take his Action as normal. On a 1, the player “takes
root”, and his MA is considered 0 until a drive ends, or he is Knocked
Down or Placed Prone (and no, players from his own team may not try
and block him in order to try to knock him down!). A player that has taken
root may not Go For It, be pushed back for any reason, or use any skill
that would allow him to move out of his current square or be Placed
Prone. The player may block adjacent players without following-up as
part of a Block Action however if a player fails his Take Root roll as part
of a Blitz Action he may not block that turn (he can still roll to stand up if
he is Prone).
Jump Up (Agility)
A player with this skill is able to quickly get back into the game. If the
player declares any Action other than a Block Action he may stand up for
free without paying the three squares of movement. The player may also
declare a Block Action while Prone which requires an Agility roll with a +2
modifier to see if he can complete the Action. A successful roll means the
player can stand up for free and block an adjacent opponent. A failed roll
means the Block Action is wasted and the player may not stand up.
So, what happens in the following cases of prone trees failing, or having already failed, their take root roll:STANDING UP
The only time a player can stand up is at the beginning of an
Action at a cost of three squares from his movement. If the
player has less than three squares of movement, he must roll 4+
to stand up - if he stands up successfully, he may not move
further squares unless he Goes For It (see Extra Rules page 20).
Failure to stand successfully for any reason is not a turnover.
1- A tree with MV2 fails its take root trying to stand up with a Move action. My reading of take root is he can still roll to stand up, as the rules for standing up do not require him to use MV points to stand up, i.e. he can stand up even while rooted with MV0. No further movement if he does stand up.
2- A tree with MV3 fails its take root trying to stand up with a Move action. My reading is that he can roll to stand up, as he has MV0, and therefore returns to the 'less than 3' situation under standing up. No further movement if he does stand up.
3- A tree with Jump Up fails its take root trying to stand up with a Move action. My reading is the tree can stand up without rolling by using Jump Up. No further movement when he stands up.
4- A tree fails its take root trying to stand up with a Blitz action. My reading is the tree can roll to stand up, but cannot block anyone or move any further.
5- A tree with Jump Up fails its take root trying to stand up with a Blitz action. My reading is the tree does not roll to stand up, but cannot block anyone or move any further.
6- A tree with Jump Up fails its take root trying to stand up with a Block action. My reading is the tree can make his Jump Up roll and if sucessful make a block.
Finally;
7- Can a tree that is rooted, even while prone, be chain pushed? My reading is no.
Thoughts?