Throw team mate and jump up

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Shortarse
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Throw team mate and jump up

Post by Shortarse »

think I know the answer but if a thrown player fails a landing roll can they use jump up in the same turn if they haven't activated yet? I never considered it until the computer version let me do it and cannot find anywhere in the book that says you can't do it.

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Re: Throw team mate and jump up

Post by Glowworm »

Yes,he can as long as he has not moved prior to being thrown and his armour doesnt break on landing!!

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Re: Throw team mate and jump up

Post by Pug »

glowworm wrote:......... and his armour doesnt break on landing!!
Which happens.....alll.....the....bloody...time :o :-? :D

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Corvidius
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Re: Throw team mate and jump up

Post by Corvidius »

And he doesn't have the ball otherwise it's a turnover and he has to wait until next turn to jump up. :)

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Digger Goreman
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Re: Throw team mate and jump up

Post by Digger Goreman »

Pug wrote:
glowworm wrote:......... and his armour doesnt break on landing!!
Which happens.....alll.....the....bloody...time :o :-? :D
Parachutes, Pug... parachutes.... :-?

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LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
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Re: Throw team mate and jump up

Post by plasmoid »

Actually, a neat (if rather random) way to get an extra blitz.
That's one creative way of popping a cage :)

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Re: Throw team mate and jump up

Post by Shortarse »

Underworld goblin with jump up and horns here i come.

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plasmoid
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Re: Throw team mate and jump up

Post by plasmoid »

Just for the record: Horns only work on your blitz action.
Not on a jump up block action.

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Re: Throw team mate and jump up

Post by Shortarse »

I know but it's a great way of getting a blitz against a team hiding the ball carrier behind a solid wall of dwarfs / orcs especially if you use kick to pin the ball in the back field to start the drive

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Re: Throw team mate and jump up

Post by Heff »

Shortarse wrote:I know but it's a great way of getting a blitz against a team hiding the ball carrier behind a solid wall of dwarfs / orcs especially if you use kick to pin the ball in the back field to start the drive
"Great" and TTM in one sentence. If you are desperate perhaps

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Heff...Keeping the Dwarf (and lego) hate alive
If you cannot stall out for an 8 turn drive to score with dwarves then you need to go and play canasta with your dad..if you can find him.
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Re: Throw team mate and jump up

Post by daloonieshaman »

Heff you have no idea

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Heff
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Re: Throw team mate and jump up

Post by Heff »

daloonieshaman wrote:Heff you have no idea
Played Ogres a bit... yes I do :D

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Re: Throw team mate and jump up

Post by daloonieshaman »

Heff wrote:
daloonieshaman wrote:Heff you have no idea
Played Ogres a bit... yes I do :D
no you used to fielding Ogre and snotling models and throw some dice.
You are clearly not the breed of coach to play stunty.
Nothing against you as a coach, you are just the wrong kind of coach
"He's not right in the head father"

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Re: Throw team mate and jump up

Post by Smurf »

Still think that the stunty missile should contine to hit models down.

You work out random entry and if it hit a model then both are down and need to make AV/Inj rolls. Then the stunty bounces off the downed model and scatters d8 and may hit another. May, after typing this, just treat it as a push back than another AV/Inj roll for the dude hit by the stunty from bouncing off his team mate.

New Skill could be

Head Kicker (can't use death from above) and the stunty bounces off the players head, and scatters D8 make AG roll to land. The kicked in the head dude goes down make AV/inj rolls.

Make it a ST skill so not all Stunties go bouncing on heads?

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Re: Throw team mate and jump up

Post by Afroman »

Smurf wrote: Head Kicker (can't use death from above) and the stunty bounces off the players head, and scatters D8 make AG roll to land. The kicked in the head dude goes down make AV/inj rolls.

DRooling......
THat would be soooooooooooooooooooooo coool! :smoking:

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