Strong Arm, a worthwhile doubles pick?

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daloonieshaman
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Re: Strong Arm, a worthwhile doubles pick?

Post by daloonieshaman »

The big point is when did he roll the doubles
first skill and he is NOT getting strong arm later it could be useful

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Woolfe
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Re: Strong Arm, a worthwhile doubles pick?

Post by Woolfe »

DoubleSkulls wrote:the problem with 'best passers' is what you do with them when you don't have the ball.

Some teams, e.g. skaven, humans, generally have big enough squads they can have dedicated offensive and defensive players only won't expect to have to field them on the wrong sort of drive too often.

However its rare on an elven team to have that luxury. If I've got 11 elves to start the 2nd half I'm normally happy!

So some teams can afford the specialist thrower more than others. For other teams the benefit of having a generalist who can pass is much better than having a passer who can't do much else - and worst of all requires protection since they both vulnerable and valuable.
Interestingly I don't dedicate players much, and I play Humans. My throwers both have block, and are often in the thick of it in a brawl. Yes I have a 2 player bench, and after one of my throwers died, and I had to rebuild one, I kept him off field(as much as possible) until I got block. But now that he has block, he is on the field whether I am offensive or defensive. I find having the block there, with the added ability to pick up and move the ball away from my opponent invaluable.

I really need more skilled lineys... but they keep falling by the wayside at the moment.

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Re: Strong Arm, a worthwhile doubles pick?

Post by Smurf »

IMO if you want the extremes with Accurate and Strong Arm:

AG3 Long Bomb on a 4+
AG4 Long Bomb on a 3+
AG5 Long Bomb on a 2+

All fumble on a 1.

Throw in Safe throw and the AG3 and AG4 do not do inaccurate passes because they can reduce it to a fumble and Safethrow means the ball is held.

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