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 Post subject: Chaos Dwarf team first skill
 Post Posted: Thu Aug 22, 2013 9:02 pm 
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Hi guys, I'm relatively new to the forum (been lurking more than posting)
After years I'm finally about to participate on a bb league again with a Chaos Dwarfs team I've converted in the past year, but 2weeks from the start rules of creation changed from 1200 tv 2 single skills and a double ( I would select block for both BC and claw for a cd) to 1100 and a single skill :(
So goodbay to the Minotaur but I'm interested to know which single skill you would select with that setup, I'm oriented for block on a cd but maybe even MB on a cd could help skill that player, what do You guys think about it? Stick to the original plan or?
Thank you :)


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 Post subject: Re: Chaos Dwarf team first skill
 Post Posted: Fri Aug 23, 2013 11:46 am 
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I'd be tempted with sure hands. Either on a hobgob, or a centaur. With one single skill to give, (assuming progression) sure hands on a centaur is likely to be the best bet for giving one team member an easy start to their career.

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 Post subject: Re: Chaos Dwarf team first skill
 Post Posted: Fri Aug 23, 2013 1:18 pm 
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Location: Brussels, Belgium...left of the middle
Block, Break tackle or sure hands on a bull
Sure hands or Dirty player on a hobgoblin
Guard or Mighty blow on a chaos dwarfs

Those would be the 1st choice as a single skill imho.
Sure hands on a bull would make sense to give him a good start in his career en help him get the necessary experience points from scoring...

W

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 Post subject: Re: Chaos Dwarf team first skill
 Post Posted: Sun Aug 25, 2013 9:59 am 
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Thank you guys
I think to start with this roster
2bc
6cdb
4hob
3rr
5ff

And thorn between sure hands or block to a bc


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 Post subject: Re: Chaos Dwarf team first skill
 Post Posted: Sun Aug 25, 2013 7:33 pm 
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I'd drop the 5 FF for an apothecary.

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 Post subject: Sv: Chaos Dwarf team first skill
 Post Posted: Mon Aug 26, 2013 9:37 am 
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Genghis wrote:
I'd drop the 5 FF for an apothecary.

+1

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 Post subject: Re: Chaos Dwarf team first skill
 Post Posted: Mon Aug 26, 2013 11:43 pm 
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Do I really need an apothecary for unskilled players?
What about to drop a hob get an apo and 4ff?


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 Post subject: Re: Chaos Dwarf team first skill
 Post Posted: Tue Aug 27, 2013 12:35 am 
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I'd rather have the ability to save a bull or dwarf as opposed to an extra hobgoblin.

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 Post subject: Re: Chaos Dwarf team first skill
 Post Posted: Tue Aug 27, 2013 4:33 am 
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Being able to save a Bull or Dwarf will help your long term development much better than having some extra fan factor to start.

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 Post subject: Re: Chaos Dwarf team first skill
 Post Posted: Tue Aug 27, 2013 10:54 am 
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Ok got it, thank you guys.
one last question, assuming I will get the apo,
Do You think it's worth to drop an hob and play in 11
To start at least with 4ff? The hob can be bought right after the first
game anyhow


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 Post subject: Re: Chaos Dwarf team first skill
 Post Posted: Tue Aug 27, 2013 11:44 am 
Ex-Mega Star, now just a Super Star
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Not to be rude or anything do you expect to win matches early?

If not, there is no point in buying FF as you could well lose it. If you expect to win matches you will probably gain it. I would suggest an extra player would be better than FF for your starting team (butter up the comissioner of the league and see if you can get him to go with the 'alternate rule' of 5 free FF :D )

With one skill I personally would take Break Tackle or Sure Hands on a Bull Centaur. Sure Hands if there is a good chance there are going to be Wood Elves/Slann with Strip Ball, if not, probably Break Tackle to give a more reliable St4 Blitzer/Ball Carrier.

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 Post subject: Re: Chaos Dwarf team first skill
 Post Posted: Wed Aug 28, 2013 4:36 pm 
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Loki wrote:
Not to be rude or anything do you expect to win matches early?

If not, there is no point in buying FF as you could well lose it. If you expect to win matches you will probably gain it. I would suggest an extra player would be better than FF for your starting team (butter up the comissioner of the league and see if you can get him to go with the 'alternate rule' of 5 free FF :D )

With one skill I personally would take Break Tackle or Sure Hands on a Bull Centaur. Sure Hands if there is a good chance there are going to be Wood Elves/Slann with Strip Ball, if not, probably Break Tackle to give a more reliable St4 Blitzer/Ball Carrier.


No offense taken, I just thought ff I could be useful to win rolls.
Anyhow your initial skill plan makes sense I'll stick to it.
Thank you


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