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 Post subject: BH stunty and SPPs
 Post Posted: Fri Feb 19, 2016 7:45 am 
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Sorry if this has been asked before but I couldn't find it here. If I knock down a stunty player, break the armor and roll 9 for injury, he is badly hurt. Do I get SPPs for casualty? I would say no but want to be sure. Thanks!


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 Post Posted: Fri Feb 19, 2016 8:21 am 
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Yes! It's still a casualty. Farm those points!

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 Post subject: Re: BH stunty and SPPs
 Post Posted: Fri Feb 19, 2016 9:09 am 
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IMHO one of the worst decision in the CRP as this rule does not only disadvantage the stunty player (which is ok since he chose the pain) but also boosts his opponent. Seen unwanted effects of this in league environments more than once. Also, in NAF tournament envireonment the race for most CAS can easily be decided by this rule

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 Post subject: Re: BH stunty and SPPs
 Post Posted: Fri Feb 19, 2016 9:31 am 
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Thanks for the replies guys!


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 Post subject: Re: BH stunty and SPPs
 Post Posted: Fri Feb 19, 2016 10:30 am 
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RoterSternHochdahl wrote:
IMHO one of the worst decision in the CRP as this rule does not only disadvantage the stunty player (which is ok since he chose the pain) but also boosts his opponent. Seen unwanted effects of this in league environments more than once. Also, in NAF tournament envireonment the race for most CAS can easily be decided by this rule

The CRP rule makes no difference to the number of cas caused compared to LRB4, it just means that they take less SI/Dead than they used to.

CRP is (unmodified 2D6) 9=BH, 10-12=BH/SI/Dead
LRB was +1 to the injury roll, so that 2D6 roll of 9-12=BH/SI/Dead.

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 Post subject: Re: BH stunty and SPPs
 Post Posted: Fri Feb 19, 2016 11:02 am 
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Darkson wrote:
RoterSternHochdahl wrote:
IMHO one of the worst decision in the CRP as this rule does not only disadvantage the stunty player (which is ok since he chose the pain) but also boosts his opponent. Seen unwanted effects of this in league environments more than once. Also, in NAF tournament envireonment the race for most CAS can easily be decided by this rule

The CRP rule makes no difference to the number of cas caused compared to LRB4, it just means that they take less SI/Dead than they used to.

CRP is 9=BH, 10-12=BH/SI/Dead
LRB was +1 to the injury roll, so that 2D6 roll of 9-12=BH/SI/Dead.


I did not mean to put the emphasis on CRP in relation to earlier versions. I was referring to CRP/LRB6 as the final and finest point of creation for our game and this particular rule being one of the last flaws ...

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 Post subject: Re: BH stunty and SPPs
 Post Posted: Fri Feb 19, 2016 11:16 am 
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Well iirc it's been like that since vanilla 3rd ed, so it's hardly a recent change.

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 Post subject: Re: BH stunty and SPPs
 Post Posted: Sun Feb 21, 2016 3:03 pm 
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The rule has been that way since 3rd edition. The CRP change GREATLY reduced the overall impact of the roll of a 9 on the long term viability of a stunty team.

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