Killer piece specialization - trade defense for offense

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Mori-mori
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Killer piece specialization - trade defense for offense

Post by Mori-mori »

So, seeing how GW crippled pass play by forcing everybody to take that thrower and use it, using a "further specialization" as excuse made me think - why bash team should get a different treatment? So, that's it: if some piece takes BOTH Claw and Mighty Blow skills, they must immediately be assigned with the new trait "Killer mind". It will significantly/somewhat reduce defensive capabilities of their Block and Wrestle skills.

Here are three options what this trait will do, going from the most severe to less severe effects:

1. Block and Wrestle can't be used on Both down when this player is a target of block action (both regular and as part of Blitz)

2. When this player is a target of block action (both regular and as part of Blitz), if they decide to use Block and Wrestle on both down, they must roll d6 - on 4-6 they use the skills normally, otherwise the skills are not available to them

3. When this player is a target of Blitz, Block and Wrestle can't be used on Both down

So, it just means two things:

- You really need to protect your killer pieces; they are inborn attackers, and suck at defense
- You also need to think how many of them you want on your team - as they are specialists now, and not as good in defense as in offense

IMO, makes the whole gameplay a bit more interesting and thought-inducing.

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