Sure, ok, though I don't know if it would be strictly worse, your top players get much better protection now. No worries if they are slightly weaker though - since most of the better teams are getting dragged through the dirt in power level, I'm comfortable with an arguable slight knock to Khemri, who don't strike me as being thematically top level.
The more we talk about this, the more interested I think I'd be in a vastly weakened roster set. I feel like stripping out a lot of essential skills would make developing players more interesting and challenging. May just be me, though!
On the subject of that, here are some ideas for the non-core rosters, since this isn't purely about cutting other teams out, but instead refocussing on the themes of the old 2ed teams. It makes sense that more would be added in third (I mean, they were, after all).
AMAZON TEAMS
Long ago, driven by a desire for adventure, the Valkyries of the Norse settlement in South Amorica sailed away from their men-folk and founded a colony deep within the estuary of the river Amaxon. Now these ferocious warriors have taken to the Blood Bowl pitch – and Nuffle save those who dare play against them!
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0-16 Human Linewoman 60,000 6 3 3 7 Dodge GA / SP
0-2 Human Thrower 70,000 6 3 3 7 Dodge, Pass GAP / S
0-4 Human Catcher 70,000 8 2 3 7 Dodge, Catch GA / SP
0-2 Human Valkyrie 90,000 6 3 3 8 Dodge, Stand Firm GAS / P
0-8 Rerolls (50,000 each), 0-1 Apothecary (50,000 each). No special rules
CHAOS DWARF TEAMS
Chaos Dwarfs are the twisted descendants of Dwarf explorers who have been terribly affected by the forces of Chaos, turning them into evil, self-centred creatures that love playing Blood Bowl. In many ways, then, they haven’t changed at all! Chaos Dwarfs are not very numerous and make great use of sneaky Hobgoblin slaves to perform all kinds of tasks, including playing on their Blood Bowl teams.
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0-16 Hobgoblin Lineman 40,000 6 3 3 7 None G ASP
0-4 Dwarf Blocker 70,000 4 3 2 9 Block, Tackle, Thick Skull GS APM
0-2 Dwarf Bull Centaur 130,000 6 4 2 9 Sprint, Sure Feet, Thick Skull GS AP
0-1 Minotaur Blitzer 150,000 5 5 2 8 Loner, Frenzy, Horns, Mighty Blow, Thick Skull, Wild Animal S GAPM
0-8 Rerolls (70,000 each), 0-1 Apothecary (50,000 each). No special rules
NORSE TEAMS
Norse teams have a well deserved reputation for ferocity both on and off the playing pitch. The Norse - along with Beastmen from the frozen forests of the north - that take up Blood Bowl are truly unedifying specimens, interested only in beer, women and song off the playing pitch, and beer, women and bloody carnage while on it!
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0-16 Human Renegade 60,000 6 3 3 8 Frenzy GP AS
0-4 Beastman Runner 80,000 6 3 3 7 Regeneration, Horns, Juggernaut GAS P
0-2 Human Blitzer 90,000 6 3 3 8 Horns, Juggernaut, Frenzy GS AP
0-1 Yhetee Blitzer 180,000 6 5 1 8 Loner, Wild Animal, Claw, Frenzy, Horns, Juggernaut, Regeneration S GAP
0-8 Rerolls (70,000 each), 0-1 Apothecary (50,000 each). No special rules
SLANN TEAMS
The Slann team is an ancient race of space travellers stranded on our planets many ages ago. While most Slann prefer to become fat and lazy lording over the Kroks, a few of younger and more energetic members enjoy travelling the realm and playing Blood Bowl. While the Slann have no passing game to speak of, their ability to leap, dive, and intercept are second to none.
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0-16 Slann Lineman 60,000 6 3 3 8 Leap, Very Long Legs G ASP
0-4 Slann Catcher 80,000 7 2 4 7 Diving Catch, Leap, Very Long Legs GA SP
0-4 Slann Blitzer 100,000 7 3 3 8 Diving Tackle, Jump Up, Leap, Very Long Legs GAS P
0-8 Rerolls (50,000 each), 0-1 Apothecary (50,000 each). No special rules