Alternative Humans

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

Moderator: TFF Mods

Post Reply
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Alternative Humans

Post by DoubleSkulls »

Okay so here is my initial alternative human roster. The purpose is primarily to put humans a bit more towards the neutral bash/pass - particularly with reference to the relative bash/pass status of Norse (who should be more bash) and 'zons (who should be more pass).

I also want to make the human roster a bit more competitve tier 1 team because imo it ought to be one of the best half dozen teams and a regular sight in top tables at tournaments.

I'm very much against adding a new position or reducing the quantity allowed of any position so I'm imposing that as a constraint. I know this is a popular choice, but a lot of people have human minis and I don't want to invalidate their teams or force them to buy new minis.

0-16 Linemen 6338 G-ASP 50k
0-2 Throwers 6338 Pass, Sure Hands GP-AS 70k
0-4 Catchers 7337 Catch, Dodge GA-SP 80k
0-4 Blitzer 7338 Block GS-AP 80k
0-1 Ogre 5529 unchanged S-GAP 140k

Rerolls 50k

So the amount of change is actually very low, but I think has a significant effect.

I'd expect this team to field all 4 catchers & 4 blitzers. The catchers will, a bit like with high elves, double as blitzers and catchers. Maybe two specialist receivers - block, diving catch, fend, sidestep, sure feet etc. The others as defensive backs - block or wrestle, sidestep, diving tackle, tackle etc.

That means the "blitzer" problem becomes simpler because the coach isn't as constrained as to whether they develop as blitzers or blockers. They can be developed more as blockers (e.g. Guard, Stand Firm, Mighty Blow) without weakening the blitzer role within the team as the catchers will step up.

The price changes mean you could field Ogre, 4 catchers, 4 blitzers, 1 thrower, 1 lineman, 2RR at 1m. Or swap 2 catchers for linemen and have another 60k for an additional reroll or 12th player.

Reason: ''
Ian 'Double Skulls' Williams
User avatar
Al the Trowel
Super Star
Super Star
Posts: 1049
Joined: Tue May 13, 2003 2:11 pm
Location: ECBBL, London

Post by Al the Trowel »

I think my preference would be 8238 catchers to maintain speed coupled with better resilience.

But ST 3 catchers would mean that 4 of them are played rather than having two warm the bench until the other two are crippled. So while individual player speed is reduced on pitch speed is likely to actually increase. I'd like to test that roster and see how they work out. I suspect that it will pitch Humans up higher than you expect.

Reason: ''
[i]No, [b]this[/b] is a trowel[/i]

[size=75]Nuffle is a Blackshirt[/size]
User avatar
Joemanji
Power Gamer
Posts: 9508
Joined: Sat Jul 05, 2003 3:08 pm
Location: ECBBL, London, England

Post by Joemanji »

I would take that team any day of the week.

Reason: ''
*This post may have been made without the use of a hat.
Melipone
Rookie
Rookie
Posts: 58
Joined: Tue Jan 13, 2009 5:32 pm

Post by Melipone »

Agreed, I think it is bang on. Keeping both the movement and armour at 7 prevents the catchers from being a little too good, price is spot on. It'd be up there with the Orc team now I'm sure. Just a shame this team might not see the official rules.

Reason: ''
frogbear
Emerging Star
Emerging Star
Posts: 501
Joined: Sat Feb 02, 2008 2:13 am
Location: Australia

Post by frogbear »

On an initial view, I like it as well.

Was there any reason this was not the human team to start with?

orks are so much more versatile. That thrower with sure hands + pass really makes the team.

It would be good to see such a human team replace the current one.

Reason: ''
*Beside Myself with Grief*
User avatar
prisma
Experienced
Experienced
Posts: 137
Joined: Mon Sep 08, 2003 1:18 pm
Location: Old Europe

Post by prisma »

Although I'm feeling a catcher should have higher MA than a blitzer...
..seeing this roster...

...I think it's a shame that the official humans aren't designed exactly that way Ian posted.
Fits fluff and finally a roster that should be able to compete with the orcish one.
Small but crucial changes.
It's great.
:D :D :D

Reason: ''
SillySod
Eternal Rookie
Eternal Rookie
Posts: 1952
Joined: Tue Apr 01, 2008 2:09 am
Location: Winchester

Post by SillySod »

Making the catchers ST 3 takes alot of the interest out of the roster for me.

If you want to make humans really strong and much easier to use... sure its the right boost. However I think you'll make them feel pretty bland in the process.

Reason: ''
Victim of the Colonel's car boot smash. First person to use Glynn's bath.
Update: the Hartlepool family Glynn now has a virgin bath.

Barney is a clever dog.
voyagers_uk
Da Cynic
Posts: 7462
Joined: Thu Jan 01, 1970 12:00 am
Location: Nice Red Uniforms and Fanatical devotion to the Pope!

Post by voyagers_uk »

I would suggest taking G access away from the Blitzers, that way would almost force them down the Blocker road....

Reason: ''
Image
Ikterus wrote: But for the record, play Voyagers_UK if you have the chance. He's cursed! :P
thechosengobbo
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1457
Joined: Mon Nov 26, 2007 10:47 pm
Location: Warrington, England
Contact:

Post by thechosengobbo »

I think that's a fantastic looking roster Ian. something that might actually make me paint my catcher models for my team...

Reason: ''
Everything in moderation (except possibly moderation)
frogbear
Emerging Star
Emerging Star
Posts: 501
Joined: Sat Feb 02, 2008 2:13 am
Location: Australia

Post by frogbear »

I already have one of my players requesting that team for our next tournament. I just may consider it.

Reason: ''
*Beside Myself with Grief*
katadder
Veteran
Veteran
Posts: 231
Joined: Sun Oct 19, 2008 4:38 pm

Post by katadder »

elf catchers are move 8 anyway, but the elf teams with str3 catchers only have access to 2 blitzers so need to build their catchers into additional blitzers, humans having 4 would give them an advantage.

Reason: ''
User avatar
purdindas
Super Star
Super Star
Posts: 1058
Joined: Wed Nov 05, 2008 10:19 pm
Location: Scotland

Post by purdindas »

This is better than the current line-up but I think an AV increase instead of a ST increase would be better at the cost of 80k. If your going to make them ST 3 you'll need to make them more expensive. Like 100k at least.

I agree that the human team should be one of the best. These tweaks should make the team much more competitive. I like it alot.

I will ask the people in my local league if this is ok to use.

Reason: ''
PubBowler
Legend
Legend
Posts: 2073
Joined: Wed Nov 15, 2006 2:41 pm
Location: Glasgow

Post by PubBowler »

SillySod wrote:Making the catchers ST 3 takes alot of the interest out of the roster for me.

If you want to make humans really strong and much easier to use... sure its the right boost. However I think you'll make them feel pretty bland in the process.
Agreed.
purdindas wrote: This is better than the current line-up but I think an AV increase instead of a ST increase would be better at the cost of 80k. If your going to make them ST 3 you'll need to make them more expensive. Like 100k at least.
I don't like the idea of Catchers costing more than Blitzers (on any team) and I don't think it;s required here.

Reason: ''
Team Scotland Record:
EuroBowl 2009: 3-2-1

Gimmicks>Shennanigans>Everything Else
User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Post by mattgslater »

I think it's overpowered. 8x MA7/ST3 with either Block or Dodge and a big guy? 50k Linos and 50k TRRs? Where's my trophy? Particularly in a short league, that's insane. Two Block/SS "Catchers" as corners and one at free safety, with Blitzers at 2x outside and 1x inside LB and 1x noseguard, Linemen on the line-ends, an Ogre at inside LB ("Joker" position against most opponents, as usually the blitz will go the other way) and a Thrower at strong safety... with about 5 or 6 games worth of skills, that's just hideous.

Even at rookie 1M, they're scary. Put two Blitzers on the corners, two on the inside LB, linos on the line, two Catchers at safety, a Thrower and either a Thrower or Catcher at outside LB, and the other in reserve, and you've still got enough dough for 3x TRR. That's disgusting if you ask me. If you trade a Thrower and a Catcher out, you can start an Ogre (but no reserve). Nasty nasty nasty.

If you're going to go to ST3 Catchers, I think you should make them 0-2, and then bump TRRs to 60k to make up for the Blitzer price reduction. Then it'd be pretty solid.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
stashman
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1611
Joined: Tue Mar 15, 2005 12:12 am

Post by stashman »

Not better than a High Elf team, so get a high elf team and get your trophy! :lol:

High Elf have 6x MA7/ST3 and AG4. AG4 makes the team get lots of more spp in each game.


I think this new human team can be more competitive (in the long run yes) but may it be to good in a short run league/tournament.

Reason: ''
Post Reply