mattgslater wrote:Yeah, I guess that makes more sense. 7/3/3/8 Jaws, Shadowing, Stunty, Sure Feet A/GS. 90k?
Jaws v2: Don't go down on a block if the opponent goes down. Can't act with the ball, except to hand-off to an adjacent player or move up to one square and drop/scatter the ball, which causes a turnover.
0-2 ST4 positionals and no Big Guy on a team with no passing access really really wants some Dauntless.
@ Rhyoth: Jaws and Wrestle are polar opposites. Watch what happens on a both-down. Wrestle beats Block, but may or may not beat nothing. Block beats nothing, but loses to Wrestle. Nothing never wins, but may negate Wrestle if the Wrestle player wants the AV rolls and/or turnover. Jaws loses to Block, beats nothing, and beats Wrestle with the caveat that Wrestle doesn't get hurt or turn over. Which is perfect. A tough, fierce guy can pop a dog as it comes in, and it'll go down, or at least scramble to recover its courage. But if you grapple with it, you'll either get bit or have your hands full not getting bit.
Well, i still don't think it fits this player : we want a tenacious hunter, able to track down his prey and bring it down, never releasing his grip once he has bitten.
With that in mind, Wrestle is the perfect match : no matter how good you are at blocking, you will have trouble to stay on your feet when this unusual player will jump at your face, or take a good bite at your leg.
Besides, i cannot agree with anything that makes Block even slightly better.
Patchwork wrote:
1) I don't think the kinfolk need dauntless. As it is, when you eventually max out the roster with eight positionals and baring injuries, you're only going to have three kinfolk on the pitch and while the roster doesn't have that much strength, it's not any worse then Necromantic.
We absolutely don't want to have a "hobgobelin" lineman, so we have to find a good way to "customize" him.
Then, Dauntless appears to be an interresting answer :
a) it gives the guy a lot of flavor
b) even if no other "older" werewolf has this skill, it makes a lot of sense for a "younger" werewolf
c) while this team has almost everything it need to play against more agile opponent, i'm quite worried about their perfomance against stronger team :
_ compared to Necromantic, all players with ST skills lacks Blocking skills, will be outpositionned quite often due to Frenzy, and their relative mobility barely compensate their average armor.
Still, i have several concerns, especially :
a) an all-out Dauntless is probably not worth it (like the all-out Horns for Chaos) : we'll probably have to give this team a price break somewhere
b) this team may be too good against Lizardmen...