OK - a few points that I'd better reply to:
Patchwork said:
I do understand why you want to Nerf dwarves but I prefered juggernauth on the Troll Slayers instead of block.
I like that too.
I just think it's too small a hit.
Mattgslater said:
What I'm saying is that "fun" trumps "balanced" anyday.
And apparently, "whining" always trumps both of those
Nah - I get what you're saying. I just think that 4 überteams is not really "fun".
I totally understand that balancing down is easier than balancing up, because there's a ceiling you can't go over, but the floor is pretty forgiving. I see that, and I'm telling you it's not worth it anyway.
I guess my real argument can be summed up in one word.
Warhammer.
Or to pick a clearer word: Power-Creep.
If everything keeps going up, the spiral never stops.
In fact, that's the crushing argument you meet when you want to buff
anything - "Which team will be next".
(Well, it's that our "you won't be happy until all teams are 0-16 6338")
1) Wrestle is a Dwarf-tax, with very little added value...Why play a team that sells out for lino value, after the linos are nerfed.
Sure, you could call it a dwarf tax. It just don't think it's quite that bad.
As for the teams appeal: high AV + thick skull + with S-skills on everybody.
2) It's not fluffy at all. Dwarfs are really short, so they're good at getting in underneath somebody and exploding up into the chest or head, or at spearing your thigh/knee/shin/groin. They're also very hard to get under and stand up. That's called the Block skill. Also, Dwarfs have really short arms and poor reach. They would be the worst wrestlers....
This argument doesn't really work for me. Seems rather subjective.
One might equally well argue that you shouldn't have Block if you can't reach your opponents chin, or that they're the perfect size for grabbing your knees, toppling you without a proper fight (wrestle)
I'm firmly of the opinion that a balance of 10-20% Dwarf teams is very good for the health of a league, especially if the team to beat is dodgy. If you call that a bad thing, I shrug and say "it is what it is."
Agreed.
I'm just saying that they can't be a universal balancing system, bevause many leagues don't have a dwarf team.
And that the suggested team has both block and tackle - still unpleasant for dodge dependant teams.
Oxynot and
Rhyoth both suggested new ogre positionals.
It could work.
But new positionals is something I've wanted to avoid on all these teams. IMO, it's a turn-off for a lot of leagues.
Rhyoth said:
Yet, if you still want to adjust the RR, I think you should at least respect those two guidelines :
_ all Nercromancers should have the same Reroll's price (whatever the price)
_ there is absolutely no reason for Ogres to have a cheaper Reroll than Chaos Dwarves
Obviously, I'm a lot less big on reroll cost than you are.
*But I will say that neither the khemri or vampire team has a necromancer. So maybe their on-pitch mind-control is easier to perform than the control of a necromancer head coach.
*And that chaos dwarfs employ hobgoblin slaves. Snotlings aren't slaves (AFAIK).
Cheers all
Martin