Fan Factor in LRB6
Moderator: TFF Mods
-
- Veteran
- Posts: 277
- Joined: Mon Jul 19, 2010 5:42 pm
Fan Factor in LRB6
Is it me (well I know its not because other people have mentioned it) but has Fan Factor in LRB6 becoming almost pointless.
The FAME rules seem to make Fan Factor less important and I liked the way Fan Factor worked in previous editions (even the basic version!).
What are other people's views on here.
The FAME rules seem to make Fan Factor less important and I liked the way Fan Factor worked in previous editions (even the basic version!).
What are other people's views on here.
Reason: ''
-
- Legend
- Posts: 2734
- Joined: Tue Nov 10, 2009 8:31 am
- Location: Somerset
Re: Fan Factor in LRB6
Fan factor is arbitrary and based on previous results.
The old system gave it far too much influence on league play and development: this solves the problem, by making it a maximum of +2 fame.
The old system gave it far too much influence on league play and development: this solves the problem, by making it a maximum of +2 fame.
Reason: ''
-
- Veteran
- Posts: 277
- Joined: Mon Jul 19, 2010 5:42 pm
Re: Fan Factor in LRB6
Ok so how much fan factor should teams how now then?nazgob wrote:Fan factor is arbitrary and based on previous results.
The old system gave it far too much influence on league play and development: this solves the problem, by making it a maximum of +2 fame.
Reason: ''
-
- Da Cynic
- Posts: 7462
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Nice Red Uniforms and Fanatical devotion to the Pope!
Re: Fan Factor in LRB6
I assume you mean how much should they buy?
I would either go with the 5 free for the league or start with none.
I would either go with the 5 free for the league or start with none.
Reason: ''
-
- Veteran
- Posts: 277
- Joined: Mon Jul 19, 2010 5:42 pm
Re: Fan Factor in LRB6
No fan factor! That sounds abhorent! My team has no fans.....!!!!voyagers_uk wrote:I assume you mean how much should they buy?
I would either go with the 5 free for the league or start with none.
So what do you do with any spare cash? Stick it in the Treasury?
Reason: ''
-
- Legend
- Posts: 2734
- Joined: Tue Nov 10, 2009 8:31 am
- Location: Somerset
- duckwing
- Emerging Star
- Posts: 411
- Joined: Mon Mar 23, 2009 9:22 am
- Location: Stockholm, Sweden
Re: Fan Factor in LRB6
Of course a new rookie team doesn't have any fans yet. That's natural.
I sometimes use left over cash to buy one or two cheerleaders/assistant coaches but mostly I save it to buy my apothecary (wich I never start with but is always my first buy).
I sometimes use left over cash to buy one or two cheerleaders/assistant coaches but mostly I save it to buy my apothecary (wich I never start with but is always my first buy).
Reason: ''
-
- Star Player
- Posts: 533
- Joined: Wed Oct 18, 2006 1:59 pm
- Location: Copenhagen, Denmark
Re: Fan Factor in LRB6
Agreeduckwing wrote:Of course a new rookie team doesn't have any fans yet. That's natural.
I sometimes use left over cash to buy one or two cheerleaders/assistant coaches but mostly I save it to buy my apothecary (wich I never start with but is always my first buy).
Reason: ''
FUMBBL nick: Metalsvinet
-
- Veteran
- Posts: 277
- Joined: Mon Jul 19, 2010 5:42 pm
Re: Fan Factor in LRB6
dines wrote:Agreeduckwing wrote:Of course a new rookie team doesn't have any fans yet. That's natural.
I sometimes use left over cash to buy one or two cheerleaders/assistant coaches but mostly I save it to buy my apothecary (wich I never start with but is always my first buy).
True when you put it like that it is kind of obvious.
Reason: ''
-
- Da Cynic
- Posts: 7462
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Nice Red Uniforms and Fanatical devotion to the Pope!
Re: Fan Factor in LRB6
and if you look at teams with expensive positionals it changes the dynamic of your starting build.
Dark Elves can start with 3 blitzers and a witch elf for instance...
Dark Elves can start with 3 blitzers and a witch elf for instance...
Reason: ''
-
- Experienced
- Posts: 113
- Joined: Tue Feb 02, 2010 7:01 pm
- Contact:
Re: Fan Factor in LRB6
Don't know why you posted this in the house rules forum, I nearly missed it.
I've got an article discussing the changes and implications of Fan Factor and FAME on my site. take a look that may give you a more in depth answer.
I've got an article discussing the changes and implications of Fan Factor and FAME on my site. take a look that may give you a more in depth answer.
Reason: ''
-
- Veteran
- Posts: 277
- Joined: Mon Jul 19, 2010 5:42 pm
Re: Fan Factor in LRB6
Because if you change the rules to how Fan Factor is being used currently then thats a house rule.Coach wrote:Don't know why you posted this in the house rules forum, I nearly missed it.
I've got an article discussing the changes and implications of Fan Factor and FAME on my site. take a look that may give you a more in depth answer.
Reason: ''
- Ulthuan_Express
- Star Player
- Posts: 623
- Joined: Fri Jun 25, 2010 12:50 pm
- Location: Staffordshire, UK
Re: Fan Factor in LRB6
FAME has made things much simpler in regard to Fan Factor and Winnings, which is always a good thing. It's also made FF far less weighty in terms of who develops quicker, which may well be a good thing too, putting it more in terms of results on the pitch than 'I could afford 50/60k at the start therefore I now consistently get 40k more than you per game' situations.
Plus, at the beginning of a league, when a 'fling team rolls up with FF9 and comedicly steals all your FF0 team's re-rolls with a Chef, and then wins all the kick-off roll-offs as well, then you'll see how useful it is
Plus, at the beginning of a league, when a 'fling team rolls up with FF9 and comedicly steals all your FF0 team's re-rolls with a Chef, and then wins all the kick-off roll-offs as well, then you'll see how useful it is
Reason: ''
@sibrady on Twitter. Everywhere else I'm Starblayde.
Commish of the PWCBBL in Burton, UK. Also visit my Blog, for all things geeky, including Blood Bowl.
Teams: Dead and Gooners (Undead) • The Hart Perversion (Chaos Pact)
Commish of the PWCBBL in Burton, UK. Also visit my Blog, for all things geeky, including Blood Bowl.
Teams: Dead and Gooners (Undead) • The Hart Perversion (Chaos Pact)
-
- Rookie
- Posts: 2
- Joined: Thu Dec 09, 2010 8:10 pm
Re: Fan Factor in LRB6
The thing I miss about FF is the gate affecting the winnings. I know this has partly been covered in the FAME modifier, but I liked it when you profited if you played against a team with a large FF. I'm not sure how to bring it back, though. I suppose the stadiums have stopped giving the teams a percentage and pay them a random flat fee instead.
Reason: ''
- GalakStarscraper
- Godfather of Blood Bowl
- Posts: 15882
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Indiana, USA
- Contact:
Re: Fan Factor in LRB6
Problem was this created too many issues where players would refuse to play against other players because they had a low FF. Which was never an intent of the game rules.SixNapoleons wrote:but I liked it when you profited if you played against a team with a large FF.
Galak
Reason: ''
Impact! - Fantasy Football miniatures and supplies designed by gamers for gamers