I don't have any actual rosters but was wondering what teams from different human occupied areas of the old world would look like (much like the old clan based Skaven teams).
The teams should be weaker than the offical human roster as these teams don't tour the world, they'll play in smaller, local tournaments. The vast majority of players should be human. Lets see what people can come up with.
Regional Human Teams - Design Challenge
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Regional Human Teams - Design Challenge
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Re: Regional Human Teams - Design Challenge
I did a few of those back in the day, before I decided, that that would be overkill.
Bretonnians - obviously.
Kislev - defense team (not that bashy) with kickers and a trained bear.
Tilea - merchant prince mixed race team
South Lands - strong arm thrower, pygmy positionals.
And I know there is a Nippon team online.
Bretonnians - obviously.
Kislev - defense team (not that bashy) with kickers and a trained bear.
Tilea - merchant prince mixed race team
South Lands - strong arm thrower, pygmy positionals.
And I know there is a Nippon team online.
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Narrow Tier BB? http://www.plasmoids.dk/bbowl/NTBB.htm
Or just visit http://www.plasmoids.dk instead
Or just visit http://www.plasmoids.dk instead
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Re: Regional Human Teams - Design Challenge
That's sort of what I was thinking of. I was also thinking about areas inside the Empire. Say a team from near the Noot having a couple of halflings on roster but I'm not too up on my background info so I don't know how you'd make a Nuln team or an Altdorf flavoured team say.
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Re: Regional Human Teams - Design Challenge
Do you mean like more unique teams?
Marienburger
0-16 Ruffian: 6/3/3/7 Sneaky Git G 50k
0-2 Urchin: 7/2/3/7 Dodge, Stunty A 50k
0-2 Footpad: 6/3/3/7 Shadowing, Stab GA 70k
0-2 Mate: 7/3/3/7 Nerves of Steel, Sure Hands GP 70k
0-2 Boatswain: 7/3/3/8 Wrestle GS 90k
0-1 Ogre
Or Human team variants?
Averlander
0-16 Lineman
0-2 Halfling
0-2 Catcher
0-2 Thrower
0-4 Blitzer
0-1 Ogre
Marienburger
0-16 Ruffian: 6/3/3/7 Sneaky Git G 50k
0-2 Urchin: 7/2/3/7 Dodge, Stunty A 50k
0-2 Footpad: 6/3/3/7 Shadowing, Stab GA 70k
0-2 Mate: 7/3/3/7 Nerves of Steel, Sure Hands GP 70k
0-2 Boatswain: 7/3/3/8 Wrestle GS 90k
0-1 Ogre
Or Human team variants?
Averlander
0-16 Lineman
0-2 Halfling
0-2 Catcher
0-2 Thrower
0-4 Blitzer
0-1 Ogre
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Regional Human Teams - Design Challenge
I was thinking a mixture of both to be honest. Take the human team as a base to work from for stats but have a mixture of teams with unique positionals as well as some teams just being variants.
I've been toying with the idea of having a Nuln Foundry Works team.
0-16 Lineman 6/3/3/8
0-2 Thrower 6/3/3/8 Strong Arm, Pass
0-2 Blockers (as MattG suggested in a previous thread on Human teams)
0-4 Blitzers 7/3/3/8 Block
0-1 Ogre
I really liked the idea of having an inter-race league like has been published in the past with Dwarfs and Skaven but for humans.
I like your Averlanders. Basically human but with a touch of something different.
I've been toying with the idea of having a Nuln Foundry Works team.
0-16 Lineman 6/3/3/8
0-2 Thrower 6/3/3/8 Strong Arm, Pass
0-2 Blockers (as MattG suggested in a previous thread on Human teams)
0-4 Blitzers 7/3/3/8 Block
0-1 Ogre
I really liked the idea of having an inter-race league like has been published in the past with Dwarfs and Skaven but for humans.
I like your Averlanders. Basically human but with a touch of something different.
Reason: ''