Where all the major cities participate! All the ethnicity of the Land of the Dead is represented in a tournament that will be held in the spirit of the ancient traditions! The ancient kings had enough that their fate is the eternal suffering instead of the eternal glory in afterlife, and they organized a tournament, where you can see a football, which is nowhere else in the world! Welcome visitor, probably you will not leave this land alive, but if you can see just one match here in Nehekhara, I assure you that is worth to offer your life for it! Let us see the glorious participants coached by one of the wisest Liche Priest around:
Khemri: The capital, home of the greatest tomb kings who were mummified with the best technology of the ancient times which makes them not to decay and be able to get general skills by normal rolls. Since they like to dominate the field, so they only let less skilled mates on their side, except their best champions.
0-16 Skeleton 5 3 2 7 Regeneration G/ASP 30000
0-2 Thrower 5 3 2 7 Sure Hands, Pass, Regeneration GP/AS 70000
0-2 Champion 6 3 2 8 Block, Regeneration GS/AP 90000
0-4 Tomb King 3 5 1 9 Mighty Blow, Regeneration GS/AP 120000
Zandri: The port city, and the second most powerful city politically. King Amenemhetum's ships sail the coast, as he continues to raid the world, rowed by skeleton slaves. The desert is also home of the fearsome inhabitants of Zandri. The proud Kings and Princes of Zandri also like to dominate in the game and only let poorer players as mates.
0-16 Skeleton 5 3 2 7 Regeneration G/ASP 30000
0-2 Thrower 5 3 2 7 Sure Hands, Pass, Regeneration GP/AS 70000
0-1 Slave 3 7 2 7 Ball & Chain, No Hands, Regeneration, Secret Weapon S/GAP 70000
0-2 Champion 6 3 2 8 Block, Regeneration GS/AP 90000
0-2 Tomb Prince 4 5 1 9 Decay, Regeneration S/GAP 100000
0-2 Tomb King 3 5 1 9 Mighty Blow, Regeneration GS/AP 120000
Numas: In Numas, life has returned to the desert and once again crops around the city, and over many centuries the pyramids have been restored to the former glory. The Scythans were once a nomad tribe who came to Numas to worship their god. They believe that Prince of Numas is a manifestation of their god and so have dedicated themselves to his service. In return the nomads are allowed to live in the city under the protection of soldiers who do not sleep.
0-16 Skeleton 5 3 2 7 Thick Skull, Regeneration G/ASP 40000
0-4 Scythan 6 3 3 8 Fend G/ASP 60000
0-4 Tomb Guard 5 3 2 8 Guard, Thick Skull, Regeneration G/ASP 90000
0-2 Ushabti 5 4 1 9 Juggernaut, Regeneration GS/AP 100000
Quatar: Guardian-city of the mountains. It is famed for its towering statues many of which are colossal representations of the kings and gods. Now a powerful priest can bring the statues to life. These great stone guardians are the Ushabtis, who are now here to play football for the glory of Quatar! You probably know one of them already, the star player Setekh!
0-16 Skeleton 5 3 2 7 Thick Skull, Regeneration G/ASP 40000
0-2 Thrower 6 3 2 7 Sure Hands, Pass, Regeneration GP/AS 70000
0-2 Tomb Guard 5 3 2 8 Guard, Thick Skull, Regeneration G/ASP 90000
0-4 Ushabti 5 4 1 9 Juggernaut, Regeneration GS/AP 100000
Mahrak: City of Decay. City of Hope. There are almost no sources of Mahrak.
0-16 Skeleton 5 3 2 7 Thick Skull, Regeneration G/ASP 40000
0-2 Thrower 6 3 2 7 Sure Hands, Pass, Regeneration GP/AS 70000
0-2 Champion 6 3 2 8 Block, Regeneration GS/AP 90000
0-4 Tomb Prince 4 5 1 9 Decay, Regeneration S/GAP 100000
Lahmia: Cursed city to the far east, where vampirism first took hold. Usually ruled by queens but there were also some great lahmian kings, one of them was Lahmizaar. Although the vampires were wiped out from Lahmia long ago, the Tomb Queens drew some of the knowledge of Neferata. The Liche Priests in Lahmia gained the secret of changeing the strength of a dead to speed and agility. One of the famous star player from them is Humerus Carpal, although he mastered himself to be a catcher.
0-16 Skeleton 5 3 2 7 Thick Skull, Regeneration G/ASP 40000
0-2 Runner 7 2 3 7 Dodge, Regeneration A/GSP 70000
0-2 Tomb Guard 5 3 2 8 Guard, Thick Skull, Regeneration G/ASP 90000
0-4 Tomb Queen 5 4 2 8 Decay, Hypnotic Gaze, Regeneration GS/AP 100000
Lybaras: It is one of the furthest cities from Khemri, on the eastern side of the Worlds Edge Mountains, about 1500 miles distant. It is a city of scholars and engineers, who were responsible to construct the Tomb Scorpions and Bone Giants by powering them with steam, pulleys, and magic. The Liche Priests of Lybaras mastered the ancient knowledge and able to give special parts to them which makes the creatures able to gain special skills for the football. Rarely they are also able to fuse the bones even in weird ways.
0-16 Skeleton 5 3 2 7 Thick Skull, Regeneration G/ASPM 40000
0-1 Chainsaw 5 3 2 7 Chainsaw, Secret Weapon, Thick Skull, Regeneration G/ASPM 70000
0-1 Bomber 5 3 2 7 Bombardier, Hail Mary Pass, Secret Weapon, Thick Skull, Regeneration G/ASPM 80000
0-2 Ushabti 5 4 1 9 Juggernaut, Regeneration GS/AP 100000
0-2 Tomb Scorpion 6 4 1 8 Claws, No Hands, Regeneration, Grab, Wild Animal SM/GAP 100000
0-1 Bone Giant 2 6 1 9 Loner, Really Stupid, Mighty Blow, Stand Firm, Thick Skull, Regeneration SM/GAP 130000
Rasetra: It is located in the south-eastern corner, roughly one thousand three hundred miles from Khemri and is surrounded by jungles. It was once a large city established by King Rakhash of Khemri as a defensive stronghold. Due to its distance from the centre of Nehekhara it was often the last city to be conquered by the major kings of the Nehekharan past. The inhabitants of Rasetra were known for their skill and savagery in battle, from years of fending off Lizardmen raiders. Their chariots were pulled by great jungle lizards, and they were known to use Thunder Lizards as beasts of war in larger battles. The city's proximity to the wilderness results the unique playing style of the Rasetra team, which makes it a fearsome opponent.
0-16 Skeleton 5 3 2 7 Regeneration G/ASP 30000
0-2 Skink 8 2 3 7 Dodge, Stunty A/GSP 60000
0-1 Adept 8 2 3 7 Dodge, Stunty, Dirty Player A/GSP 80000
0-2 Champion 6 3 2 8 Block, Regeneration GS/AP 90000
0-2 Tomb Prince 4 5 1 9 Decay, Regeneration S/GAP 100000
0-1 Survivor 6 3 2 7 Regeneration, Side Step, Shadowing, Stab, Stakes G/ASP 110000
0-1 Kroxigor 6 5 1 9 Loner, Mighty Blow, Thick Skull, Bone Head, Prehensile Tail S/GAP 140000
All Re-Rolls costs 70k and none of the teams may hire an apothecary.
Notes:
- The rosters were made based on the following bibliography: Warhammer Army Book: Tomb Kings (6th ed.), HammerWiki, Lexicanum: The unofficial Warhammer Encyclopedia, Liber Necris: The Book of Death in the Old World, Blood Bowl Competition Rules Pack (m750496a), Unofficial Warhammer Army Book: Araby
- As you might notice I have changed the names of Mummys, Tomb Guardians, Blitz-Ras, and Thro-Ras. It was done to make the rosters more compatible to the Warhammer World (I know that Blood Bowl world and Warhammer world are not the same), and because of THIS argument, which I totally agree with.
- You might notice there are no Bhagar and Ka-Sabar rosters, although this two cities is within the border towers of Nehekhara. This is due to the unofficial Araby Army Book and the lack of sources to make me able to determine if those are undead cities or not. Most probably these are arabian cities. More information is welcomed. However, I plan to expand the regional rosters to Araby soon, and include this two cities somehow. After that you can play Araby-Nehekhara tournaments!
- As you might notice you can find both the LRB4 Khemri and the CRP Khemri teams in the roster pool.
- Costs were determined with THIS tool.
- I plan to design unique Star Players to each city soon, ideas are welcomed.
- I remember a weather table for a Khemri home stadium, but I can't find it at the moment. I would be glad if someone would post it, so we can adapt it to the Nehekhara Regionals.
EDIT1: G access for Zandri Tomb King. G access for Ushabti.