'Faster' league progression.
Posted: Mon Mar 21, 2011 7:41 pm
I maybe become the commisioner for the next 'witchbowl' and I was trying to think of was of speeding up the league progression, as in more skills more money e.t.c
Best thing I could think of was combining a few ideas presented in the past, but would all these rules in the same league make it a bit OTT?
Mvp reduced to 3spp but you get 'up and coming' as well, a player can only get a 'up and coming' once and it too is worth 3spp.
The heroic SPP (thanks afroman), +1 spp for completing any action that requires you to roll a 6.
Sack, +1 spp for knocking over the ball carrier.
Extra MVP, you can sacrifice 350k(price reduced because of mvp reduction) worth of inducment for a second MVP from promoting your underdog match.
Right stuff negating tackle, to keep the flings alive. (Quite liking the idea now)
A 2d6 1d8 money system, rolled all at the same time winner gets to pick the highest and loser gets to pick from the two left. Re-rolleable.
It think it really favours stunty teams, which is nice.
Any ideas?
Best thing I could think of was combining a few ideas presented in the past, but would all these rules in the same league make it a bit OTT?
Mvp reduced to 3spp but you get 'up and coming' as well, a player can only get a 'up and coming' once and it too is worth 3spp.
The heroic SPP (thanks afroman), +1 spp for completing any action that requires you to roll a 6.
Sack, +1 spp for knocking over the ball carrier.
Extra MVP, you can sacrifice 350k(price reduced because of mvp reduction) worth of inducment for a second MVP from promoting your underdog match.
Right stuff negating tackle, to keep the flings alive. (Quite liking the idea now)
A 2d6 1d8 money system, rolled all at the same time winner gets to pick the highest and loser gets to pick from the two left. Re-rolleable.
It think it really favours stunty teams, which is nice.
Any ideas?