Dwarf Change to save the little ones

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

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plasmoid
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Re: Dwarf Change to save the little ones

Post by plasmoid »

You forget wood elf catchers. And witch elfs.

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Ulthuan_Express
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Re: Dwarf Change to save the little ones

Post by Ulthuan_Express »

plasmoid wrote:You forget wood elf catchers. And witch elfs.
That I did. DWARVES NEEDZ MOAR TACKLE!

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Re: Dwarf Change to save the little ones

Post by mattgslater »

Ulthuan_Express wrote:
plasmoid wrote:You forget wood elf catchers. And witch elfs.
That I did. DWARVES NEEDZ MOAR TACKLE!
Man, your spelling is so... so... Gygax. The proper way to say that is "DWARFZ NEEDZ MOAR TACKLE!"

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garion
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Re: Dwarf Change to save the little ones

Post by garion »

some one sent me an interesting idea about dwarves. Havent thought about it much, but what about swapping all the tackle for grab?

Tackle fits dwarves because it is anti elf and fits their fluff and Grab would also fit that because of it cancelling side step. But would it make them better or worse. It would certainly make them more interesting to play in my opinion, probably more fun to play with an against. But is it a big boost or a nerf or neither??

Also were there any alternate dwarf rosters tested during the LRB5 and CRP playtesting process?

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dode74
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Re: Dwarf Change to save the little ones

Post by dode74 »

Grab is useful against everyone, not just players with dodge, and mass grab is excellent if you can stay in contact (which, with grab, you can!). The only ones able to get out of range will be those with AG4 and/or dodge...

Tackle is only useful against players with dodge.

I'd say it was a boost to both dwarves and to agi teams.

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