I did see the team, I just thought it was 'a bit good'. Your design philosify (I can't spell) is very much for a better range of balance accross the races and I think your team fits that. I think I fall into the other camp of liking wide variations in ability (though would like to see buffs to humans, Khemri and Ogres in descending order of size of buff and importance! Oh and Amazons made a bit more interesting and long term).
I agree on loner when thinking about the games I've had with smashed Skaven teams online now. Those loner linerats failing to use team re-rolls on dodges really suck...
The sneaky git idea is certainly one way of looking at peasants. A somewhat different approach to peasants is to go with the line that they could only get strength skills - the whole big dumb peasant approach. Clearly the Lord only picks the burlist locals to support him on the team, so 6/3/3/7 Normal=strength doubles=AGP.
I guess a big problem is to keep them interesting in the long term. Does ag 2 make them a bit too much of a chore? Would highlight I suppose the rarity of ball handling but make them too cheap?
Sadly Amnosity is written wrongly to use on knights (perhaps should have been worded to be based around player type or descriptor rather than race to allow people on the same race but different backgrounds to have problems).
But anyway, who indeed would want a Brettonian team? A mix of aristocratic glory and underclass serfs being forced to compete in Blood bowl? No one really wants that
And what sort of big guys do you get in Bretonian anyway?