Inspired by the Southland Lizardmen of Warhammer, and using the rules set up by Galek for teambuilding, here is the Southland Lizardmen.
0-16 Skinks 8/2/3/7 Stunty, Dodge, A/GSP - 60K
0-2 Kroxigor 6/5/1/9 Loner, Bone-Head, Mighty Blow, Prehensile tail, Thick Skull - 140K
Pretty simple, but it makes an powerful stunty team I think. The only question is, should they Southland team have loner on their Kroxigor?
Southlands lizardmen
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Southlands lizardmen
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Re: Southlands lizardmen
Skink+Krox teams have been allowed in Stunty Cups at some tournaments, and iirc with 0-1 Krox they've been about equal to the other tier 3 teams, so this would be a little better (probably bottom tier 2).
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Re: Southlands lizardmen
And I don't think they should have loner on the Kroxes (a ruling which is also supported by the team design document)
Basically a faster, better halfling team (with no chef or TTM)
Basically a faster, better halfling team (with no chef or TTM)
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Re: Southlands lizardmen
I was thinking that it would be tier 2. I just like the idea of a stronger stunty team. No loner on the Krox I can see.
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