Review of next catagory. Strength skills
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- Cupcake
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Review of next catagory. Strength skills
Good skills
Mighty blow
guard
standfirm
piling on - I think too good right now, but more because of how it interacts with MB and claw.
Idea for piling on- instead of hurting player, have its function be to try to prevent a player from getting up. So if you knock down a player somebody with piling on would try to pin that person on the ground to prevent them from getting back in the play.
ok skills
strong arm- I think it really should be in the passing category. I realize it says strong in it but it is a passing skill. Having it in passing would help 3 agility passing teams not have to rely on as much luck to develop a passer.
multi block- fun skill, not taken very often though.
break tackle- Fixed. I like it as it is. I should change my mind though just to fight with galak though
Juggernaut- I only really ever seen it taken on big guys, but it is not a bad skill overall. I don't really have any thoughts on how to improve it, or even if it needs improving.
bad skills
Grab- My suggestion to upgrade it. If you have grab and block somebody you get the effect of tentacles on that player until the start of your next turn. That way you could have a better chance of locking down a player in the open field.
thickskull- needs some serious love imo. I have only seen a thrall take the skill. It is not a bad skill to start on a player but it is not taken from what I have seen as a skill choice.
Mighty blow
guard
standfirm
piling on - I think too good right now, but more because of how it interacts with MB and claw.
Idea for piling on- instead of hurting player, have its function be to try to prevent a player from getting up. So if you knock down a player somebody with piling on would try to pin that person on the ground to prevent them from getting back in the play.
ok skills
strong arm- I think it really should be in the passing category. I realize it says strong in it but it is a passing skill. Having it in passing would help 3 agility passing teams not have to rely on as much luck to develop a passer.
multi block- fun skill, not taken very often though.
break tackle- Fixed. I like it as it is. I should change my mind though just to fight with galak though
Juggernaut- I only really ever seen it taken on big guys, but it is not a bad skill overall. I don't really have any thoughts on how to improve it, or even if it needs improving.
bad skills
Grab- My suggestion to upgrade it. If you have grab and block somebody you get the effect of tentacles on that player until the start of your next turn. That way you could have a better chance of locking down a player in the open field.
thickskull- needs some serious love imo. I have only seen a thrall take the skill. It is not a bad skill to start on a player but it is not taken from what I have seen as a skill choice.
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- Darkson
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Re: Review of next catagory. Strength skills
That's how it works now - roll the dice, see if you need to use Break Tackle or not and declare it's use (or not).cbbakke wrote:break tackle- I liked the old edition where you could choose when to use it so it was a little more powerful.
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- Cupcake
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Re: Review of next catagory. Strength skills
are you sure. I thought it said in the rules that it was on your first attempted dodge.Darkson wrote:That's how it works now - roll the dice, see if you need to use Break Tackle or not and declare it's use (or not).cbbakke wrote:break tackle- I liked the old edition where you could choose when to use it so it was a little more powerful.
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- GalakStarscraper
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Re: Review of next catagory. Strength skills
He is sure.cbbakke wrote:are you sure. I thought it said in the rules that it was on your first attempted dodge.
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- Da Cynic
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Re: Review of next catagory. Strength skills
cyanide incorrectly implemented it as the first dodge... but I sure wouldn't rely on cyanide for rules interpretation....
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Re: Review of next catagory. Strength skills
Grab is bloody good. On a player with guard and a team with frenzy it means your team has control of a LOT of the sideline. If my 8448 blodge guard blitzer rolls doubles again he'll be getting grab so my witch can do her thing.
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Re: Review of next catagory. Strength skills
dode74 wrote:Grab is bloody good. On a player with guard and a team with frenzy it means your team has control of a LOT of the sideline. If my 8448 blodge guard blitzer rolls doubles again he'll be getting grab so my witch can do her thing.
I have played over 500 games online and think I have seen grab maybe twice. I am not saying it couldn't have its uses but compared to other skills it lacks.
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Re: Review of next catagory. Strength skills
See it quite a bit tabletop.
2nd/3rd skill for my dwarf linos/CDs (barring doubles/stats).
2nd/3rd skill for my dwarf linos/CDs (barring doubles/stats).
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- Legend
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Re: Review of next catagory. Strength skills
Again, a selection of good skills taken at various stages in development.
The exception is piling on which is a bit good.
I would prefer if you use piling on you can't use any other modifiers to the armour or injury rolls. Rather than a finely calculated upper cut, you are instead screeching at the top of your voce and belly flopping on top of the goblin.
Strong arm gives an interesting choice for TTM and also a different use of a double for a passer.
Multi block is great if you get to str 6.
Juggernaught an important 'anti' skill and great for frenzy big guys.
Grab - try taking it on a team with a few frenziers...
Thickskull is fine for what it is which is a racial ability, that fact someone might be tempted to take it as a skill is a bonus.
The exception is piling on which is a bit good.
I would prefer if you use piling on you can't use any other modifiers to the armour or injury rolls. Rather than a finely calculated upper cut, you are instead screeching at the top of your voce and belly flopping on top of the goblin.
Strong arm gives an interesting choice for TTM and also a different use of a double for a passer.
Multi block is great if you get to str 6.
Juggernaught an important 'anti' skill and great for frenzy big guys.
Grab - try taking it on a team with a few frenziers...
Thickskull is fine for what it is which is a racial ability, that fact someone might be tempted to take it as a skill is a bonus.
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- Cupcake
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Re: Review of next catagory. Strength skills
I am not saying nobody takes Grab, but I am not seeing it taken very often. If the skill was as grand as your saying, why aren't more people taking it?
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Re: Review of next catagory. Strength skills
You don't see it very often because you play mostly online, where people with strength access take the same mb/po/claw on every player.
Also, Strong Arm being in the passing category would defeat the entire purpose, imo. It gives Strength teams normal access to a passing skill they wouldn't otherwise have.
Similarly, Stand Firm is only really good because Strength access players don't have access to Side Step
Also, Strong Arm being in the passing category would defeat the entire purpose, imo. It gives Strength teams normal access to a passing skill they wouldn't otherwise have.
Similarly, Stand Firm is only really good because Strength access players don't have access to Side Step
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Re: Review of next catagory. Strength skills
Because online play is dominated by people who want to kill, kill, kill! People who play to win take it. I had it on a troll in my old OCC Orc team and it was very effective for clearing a path for my cage, for example. I will be taking it again if the aforementioned blitzer rolls doubles.cbbakke wrote:I am not saying nobody takes Grab, but I am not seeing it taken very often. If the skill was as grand as your saying, why aren't more people taking it?
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- Cupcake
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Re: Review of next catagory. Strength skills
I have played in 5 online leagues, 1 table top league and more MM then I care to talk about. In all those settings. I have only seen it taken a few times.
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- Corvidius
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Re: Review of next catagory. Strength skills
I've seen Grab used a fair bit, normally on a Treeman or big guy with Tentacles but also on Dwarf Linemen. It's a decent skill. I agree that it's not used as much as other Strength skills though.
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