'Albion' League

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

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Chris
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Location: London, England

'Albion' League

Post by Chris »

So what do people think of the following?

The idea is to have a league using 2nd edition stuff. Teams should be roughly balanced but any comments to assist this gladly received.
In part it is meant to galvanise me to paint them as really, how long now have they sat in my blood bowl box...

Albion is renowned for its blood bowl heresy. The most popular national game is little respected beyond its shores and is basically bloodbowl where you kick the ball. Understandably this has never become globally popular, yet still they persist. Still the lure of the big money leagues is impossible to ignore and sometimes a coach will take the plunge, training up some drop outs from the national game, throw in a dash of footwork and cream off some appearance money before doing a runner. Liberal use of weaponry can keep them in the game longer. If teams survive they normally adopt the tactics of the opposition and become the far more sensible version of the game we all know and love!

Humans
Fielding all rounder teams they sometimes manage to blaze a bright trail in the minor leagues before overstepping the mark and encountering a pro blood ball team at a tournament. Survivors when able to talk again are often recruited by religious busy bodies who use them to tell schoolchildren of the dangers of playing foreign sports.

0-2 Blitzer 7/3/3/8 Block GS/AP 80k
0-2 Blocker 5/3/3/9 Block GS/AP 70k
0-2 Catcher 8/3/3/7 Catch GA/SP 80k
0-2 Thrower 6/3/3/8 Sure Hands, Pass GP/AS 70k
0-2 Kicker 6/3/3/8 Kick, Kick off return G/APS 80k
0-16 Lineman 6/3/3/8 G/APS 50k
0-1 Chainsaw 6/3/3/8 Chainsaw, Secret Weapon G/APS 100k
0-1 Ogre
Star players include Hoshi Komi & Griegor Miessen

Dwarves
The typical ancestor respecting Dwarf knows his blood bowl. They after all hold to have invented it! Unsurprisingly they have no truck with heretical offshoots. But when you are young and foolish, who knows what you might do? Dwarf Albion teams are dominated by youngsters, some scandalously not even into their second half century! As a result they are more nimble (for dwarves), even attempting a passing game. Yes I know, shocking. Some things never change though and they are still a bunch of self rightous cheats!

0-3 Blitzer 5/3/3/9 Block, Thick Skull GS/AP 80k
0-3 Blocker 4/3/2/9 Block, Tackle, Thick Skull GS/AP 70k
0-3 Kicker 5/3/2/9 Kick, Kick Off Return, Thick Skull G/ASP 70k
0-1 Thrower 5/3/3/9 Pass, Sure Hands, Thick Skull GP/AS 70k
0-16 Lineman 5/3/2/9 Block, Thick Skull G/ASP 60k
0-1 Bazooka 4/3/3/9 Hail Mary Pass, Secret Weapon, Thick Skull GP/AS 40k
0-1 Chainsaw 5/3/2/9 Chainsaw, Secret Weapon, Thick Skull G/APS 120k
0-1 Death Roller 150k

Orcs
Somewhat more backward and countryfied than the old world tribes, Orc teams rarely have the wide cross species representation that makes teams like the gouged eye great. That is no Black Orc worth his hide would play for them. This lack of sophistication is thought to be behind their ideas around playing the ball and attempts at copying other races. There are accounts of commentators struck silent the first time they witness a successful Orc passing play and the unusual tactics throw many teams off the first time they encounter them. On the plus side the Albion wizard tendency to use Orcs for bizarre scientific experiments has resulted in a stable supply of clockwork Orcs that go on to successful blood bowl career for as long as they avoid salt water and humidity.

0-3 Blitzer 6/3/3/9 Block, GS/AP 80k
0-2 Kicker 5/3/3/8 Kick, Kick Off Return, G/APS 70k
0-3 Blocker 5/3/3/9 Block, GS/AP 70k
0-2 Catcher 6/3/3/8 Catch, GA/PS 70k
0-16 Lineman 5/3/3/9 G/APS 50k
0-3 Thrower 5/3/3/9 Pass, Sure Hands, GP/AS 80k
0-1 Chainsaw 5/3/3/9 Chainsaw, Secret Weapon, G/APS 110k
0-1 Troll
Add star Geaser Geargrinder, Clockwork Chainsaw


Elves
With considerable hair product sponsorship Elf teams are rarely broke. They can get as greedy as anyone else though and take the plunge into the wider world of blood bowl.

0-2 Blitzer 7/3/4/8 Block, Pass Block GA/SP 110k
0-3 Catcher 8/3/4/7 Catch, Nerves of Steel GA/SP 100k
0-2 Kicker 6/3/4/7 Kick, Kick Off Return GA/SP 90k
0-16 Lineman 6/3/4/7 GA/SP 60k
0-2 Thrower 6/3/4/7 Pass GAP/S 70k

Dark Elves
A more conservative game doesn't lend itself to the wild antics of the witch elves and the desire for gold has created a more balanced team than Dark Elves normally field. The sheer glee of on pitch carnage soon brings them into the modern world, with the teams either disbanding to join established old world teams or going through brutal re-training.

0-3 Blitzer 7/3/4/8 Block GA/PS 100k
0-2 Kicker 6/3/4/8 Kick, Kick Off Return GA/PS 100k
0-2 Catcher 8/3/4/7 Catch GA/PS 100k
0-3 Thrower 6/3/4/8 Pass GAP/S 80k
0-16 Lineman 6/3/4/8 GA/PS 70k
Add Starplayer Tuern Redvenom

Goblins
They try, they really try. The less crazy secret weapons and liberal use of pogo sticks (curiously enough not illegal in Albion, the fielding on mass of these devices soon leads to tougher ref'ing by old world officials tired of getting sore necks) can keep them in the gamer longer before the inevitable collapse.

0-16 Lineman 6/2/3/7 Dodge, Right Stuff, Stunty A/GSP 40k
0-4 Catcher 6/2/3/7 Catch, Dodge, Right Stuff, Stunty A/GSP 50k
0-4 Pogo Stick 7/2/3/7 Dodge, Leap, Stunty, Very Long Legs A/GSP 70k
0-2 Chainsaw Wielding Loonys 6/2/3/7 Chainsaw, Secret Weapon, Stunty A/GSP 40k
0-2 Trolls As normal 110k
0-3 Bribes 50k

Skeletons
In days of yore adventurers returned many times with jewel encrusted coffins containing embalmed bodies and dry bones. In tougher times the jewels were stripped and bodies left in private displays and museums. With the advent of blood bowl, and more importantly a spell cast in '52 trying to recruit former players to under strength teams, the corpses awoke! It transpired adventures were looting the same complex time and time again, a mausoleum where the earliest players were buried with the wealth they had won on the field. Useless for Albion football several nobles quickly formed them into 'practice' teams and rented them out to the highest bidder. Many do great service as punch bags and opposition for daily training for rich pro teams. Sometimes the teams themselves are fielded in minor leagues to get some additional cash for any noble landing on hard times. While the players are not as those fielded by professional Necromancers the players can remember plays they endlessly repeat, giving limited ability to learn. Sadly each time they get too smashed up and returned for repair you have to start all over again!

0-4 Blockers (mummies) 3/5/1/9 Regeneration GS/AP 110k
0-16 Linesmen (skeletons) 5/3/2/7 Regeneration, Thick Skull G/APS 40k
RR70k

Skaven
The gutter runner innovation and the subsequent change in play style is little known on the Island. Albion Skaven teams therefore lack the raw speed but do possess a traditional catcher. Selection is tough with fewer than 2 in 11 candidates making it through alive (rumours of catching ice to quench the hot coals the applicant stands on abound).

0-2 Blitzer 7/3/3/8 Block GS/AP 90k
0-2 Catcher 9/2/4/7 Catch, Dodge GA/PS 90k
0-2 Kicker 7/3/3/7 Kick, Kick Off Return G/APS 80k
0-2 Thrower 7/3/3/7 Pass, Sure Hands GP/AS 70k
0-16 Lineman 7/3/3/7 G/APS 50k
0-1 Rat Ogre As normal 150k
Add Starplayer Rasta Tail Spike

Necromantics
Some assert the modern Necromantic team actually first horrifically arose from under the Hammer and chisel of renowned Albion Necromancer Willhiem Hinds. The key to a good team has always been the werewolves. Where the rest of the team can be bent to their owners will, the werewolf is a difficult beast. True mastery over the creature is commonly held to be when the concept of the teams switching end zones at half time is successfully imparted and the creature stops scoring for the opposition when it returns the ball.

Team as CRP (just use old models!)

Halflings
Anywhere, anytime. They are still rubbish.

Team as CRP (just use old models!)
Rostered Master Chef

Ogres
Team as CRP bar 0-5 Ogres at 130k

Chaos
Either Chaos pact or do something more positional like with the various models.

Chaos Dwarves
No idea what to do with these guys. I have 1 1/2 old Chaos dwarf bull centaurs. Is there a corresponding range of old hobgoblins?

Reason: ''
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