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More blood, more SPPs

Posted: Fri Feb 10, 2012 11:11 pm
by Chris
So various threads knocking around wish to limit the power of bashing teams. Fairy snuff. However we all know that is really elfball. So what suggestions should sit alongside the various fouling, bashing and other suggested changes?

Extra SPPs

'Best newcomer'

At the end of the match after MVPS have been awarded the award for best newcomer is given out. All players on both sides, including journeymen and dead and injured players, who have less than 6 SPPs, are eligable for this award. Only one though is given out. Assign a number to all eligable players and randomly allocate the award, which gives 5SPPs in the same way as an MVP.

So it is an MVP that can go to either team but only the new unskilled players.

More death

Add number of star player rolls to injury table. Injury table changed to
Roll D68
01-41 Badly Hurt
42-50 Miss next Game
51-52 Niggling Injury
53-54 -1 MA
55-56 -1 AV
57-58 -1 AG
59-60 -1 ST
61+ Dead

Add new skill

Razor sharp claws, add 2 to injury table roll.

Re: More blood, more SPPs

Posted: Sat Feb 11, 2012 7:58 am
by DoubleSkulls
How do you get 59 on a D68? :D

Re: More blood, more SPPs

Posted: Sat Feb 11, 2012 9:15 am
by Glowworm
DoubleSkulls wrote:How do you get 59 on a D68? :D
you roll 58 and add 1Spp, at least I think thats where thats going....

Not to keen on the adding Spp's idea, once thro Av some 36+ spp player is almost certain to killed/cripple anyone he makes an injury roll for.

Re: More blood, more SPPs

Posted: Sat Feb 11, 2012 11:40 am
by DoubleSkulls
I thought he meant add the number of skill rolls to the D8, So a roll of 44 against a 5 skilled player would be 51 (since there is no 49 on a D68). Otherwise you'd be making it so only skilled players could get -ST for instance, which seems wrong. For me that's too little impact for too much fiddling. If you really want to increase turnover of skilled players when the skill up give them a chance of getting decay. Say you have to roll over your existing number of skill ups each time. So no chance for a 1st skill, 1/6 for a 2nd skill, 2/6 on the 3rd skill etc.

Re: More blood, more SPPs

Posted: Sat Feb 11, 2012 4:36 pm
by Chris
Yes, you roll d68, but can get 49, 50 etc by adding the number of skill rolls you have taken rather than their SPPs.

Why is str more limited now? Because it is a players retiring stat loss 70% of the time.

I wouldn't be in favour of randomly getting decay as its possible to just be very unlucky and see it on a swath of less skilled players which would just cripple them. Would you keep a player that go t on its first skill? The fiddling is minimal - just an addition to the injury roll. So hurt a star gutter runner and you add 4 to the injury table roll. 56 So instead of a 19% chance of death or -1str (the same thing for a gutter runner most of the time) it is 25%.

You could leave the table the same and add on the skill rolls, but that is a bit odd calculation wise (as you skip when adding up 9 and 0 each time). Though that would make the chance of -1str or death for said gutter runner now 27%.