I like the roster, though would like to see a 0-2 Mutant in their somewhere.Darkson wrote:That's ok, I know these rules won't appeal to many, if any, outside our group.gandresch wrote:Ps: I don't like the idea of traits or "more expensive skills"
Of course, if I win the lottery and buy the BB IP off GW, you'll have to learn to like it.
Woohoo \o/ I have my fingers well and truely crossed for you, hope you win
Fom the other thread, I (re-)introduce Black or "Proper Chaos" Dwarfs:
0-12;Black Dwarf 60k 5/3/2/9 Block, Thick Skull GS/APM
0-2 Thrower 80k 5/3/3/8 Pass, Sure Hands, Thick Skull GP/ASM
0-2 Blitzer 100k 6/3/3/9 Block, Strip Ball, Thick Skull GS/APM
0-2 Boar Centaur 90k 6/3/2/9 Sure Feet, Sprint, Break Tackle, Thick Skull GS/APM
0-1 Big Guy from Ogre, Troll or Minotaur
Reroll 60K
Stars would be Flint, Zzharg, Boomer, Morg and 2 others - probably Chaos Stars.
Pricings may need looking at, as these were designed for a LRB4-era league (and the Boar Centaur had a MBBL2-only skill, that I've swapped for BT).
yes again. same as my rules. why runesmith was removed mystifies me.Darkson wrote:And I'd bring back the Runesmith (and Black Runesmith for above).
not a fan of the normal dwarf roster you proposed personally, wouldnt like wrestle on them. I'd rather see either normal dwarves with tackle removed from blockers and stuck on blitzers or something a little more left field like Dwarf Engineers (losely based on the The Warhammerers) -
0-16 Engineers 50,000 5 3 2 8 Thick Skull, Block GS ASP
0-2 Kickers 80,000 5 3 3 8 Thick Skull, Kick, Dirty Player G SAP
0-2 Runners 80,000 6 3 3 8 Thick Skull, Sure Hands GP SA
0-1 Bazooka 70,000 5 3 3 8 Secret Weapon, Bazooka, Hail Mary Pass, Thick Skull GP SA
0-1 Bombadier 80,000 5 3 2 8 Secret Weapon, Bombadier, Thick Skull G SAP
0-1 Master Engineer 80,000 5 3 2 8 Secret Weapon, Chainsaw, Thick Skull G SPA
0-1 Deathroller 160k 4 7 1 10 Loner, Break Tackle, Dirty Player, Juggernaut, No Hands, Mighty Blow, Secret Weapon, Stand Firm S GAP
Re-rolls 60,000
Apothecary yes