I'll start it off with my take on the Halflings.
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0-16 Halfling Linesmen - 5/2/3/6 - Dodge, Stunty, Right Stuff, - A/GSP - 30K
0-4 Halfling Runner - 6/2/3/6 – Dodge, Stunty, Sure Hands, Right Stuff, - AP/GS - 50K
0-2 Halfling Blitzer - 5/2/3/7 – Juggernaut, Dodge, Stunty, Right Stuff - AS/GP - 50K
0-2 Treeman 2/6/1/10 - Loner, Might Blow, Thick Skull, Take Root, Throw Team Mate, Stand Firm, Strong Arm - 120K
Reroll - 60K
Anyway, I encourage everyone to come up with there own. Let's not break to many rules, and keep the teams within a similar power level. Some ideas -
Vampire Throwers and Blitzers
Ogre Catcher
Chaos Dwarf Catcher
Skink Throwers
Beastman Catcher
You get the picture.
Yours in boredom,
Legowarrior