Slaanesh team for local league

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

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hordeling
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Slaanesh team for local league

Post by hordeling »

I'm looking to add a few more teams to my local league as some of the players are starting to get bored with the same old same old. I'm starting with tackling the two chaos rosters that are missing. Here is the first attempt at slaanesh, I could use help fluffing and balancing:

Slaanesh
Qty Title Cost MA ST AG AV Skills Normal Doubles
0-16 Slaanesh Cultists 50,000 6 3 3 7 Grab GAM SP
0-4 Deamonettes 70,000 7 3 3 7 Claw GAM SP
0-2 Herrald of Slaanesh 100,000 8 3 3 7 Shadowing, Jump-Up GAM SP
0-2 Fiend of Slaanesh 110,000 7 4 2 7 Sure Feet, Sprint, Grab GSM AP
Re-Rolls 60,000

I'd like to keep this one relatively simple, but different. the general idea is a bit of speed, some field control and a great deal of breakability. we will be play-testing the new teams in a couple of weeks so there is plenty of time for tweeking or starting over. Anyway, any thoughts, comments or criticisms?

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DinoTitanedition
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Re: Slaanesh team for local league

Post by DinoTitanedition »

I had the same idea lately, but would like to establish a slaanes-themed team for an ongoing league. The approach was similiar to yours, but I also looked to the side for players from Amazons, Norse and Pro-Elfs additionally to the existing chaos rosters. This is what I thought of:

Price.............Position.......MV.....ST.....AG.....AV.....Skills...........................................Improvements

120K....0-4...Catchers.......8.......2.......3.......7......Catch, Dodge, Nerves of Steel.........AM
90K......0-2...Slanngors.....6.......3.......3.......8......Horns, Sure Feet, Shadowing..........GSM
90K......0-2...Throwers......6.......3.......3.......8......Sure Hands......................................PM
50K......0-16..Linemen......6.......3.......3.......7.......Sneaky Git.......................................GM

RR: 60K APO: Yes Starplayers: Max Spleenripper, Lewdgrip Whiparm, Roxana Darknail, Hubris Rakarth


So, let me hear what you guys think.

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Chris
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Re: Slaanesh team for local league

Post by Chris »

Surely Slanesh are all about, umm, distraction? I mean the whole team is keen to fondle not carry the ball. Stuff like hypnotic gaze as well. So straight off I wouldn't think your team is particularly that chaos god.
In terms of design as ell would you have to be a demon team? I've always though chaos pact = undivided, Nurgle is nurgle and the normal Chaos team = khorne. What would you do with mortals and champions?

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DinoTitanedition
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Re: Slaanesh team for local league

Post by DinoTitanedition »

The players I mentioned (catchers, throwers, linemen) would be the "mortals". Champions or heralds are a bit to busy and to important to play the game themselves - they`d be more like teamowners or coaches. I designes the team to be quite fast and have a nice developement after four or five games, but to be not overpowered. Somewhere in the Tier 2 area. But hypnotic gaze is agreat idea. MAybe for the linemen instead of sneaky git?

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Chris
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Re: Slaanesh team for local league

Post by Chris »

Always remember it is the development, not the starting stats that make a team. You could get away with something far simpler, say 0-6 (slanesh sacred number) champions with ag4, disturbing presence and hypnotic gaze and 0-16 av 7 cultists, both with agm/ps access.
So something like: Slaanesh loves only one things more than hedonism and experience - Blood Bowl!
110k 0-6 Champions 7/3/4/8, disturbing presence, hypnotic gaze, AGM/PS
40k 0-16 Cultists 6/3/3/7, AGM/PS
If you needed a big guy throw in a chaos Minotaur.
RR70k
Would have same effect of running rings round other teams, or at least the champions would supported by the cultists.

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DinoTitanedition
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Re: Slaanesh team for local league

Post by DinoTitanedition »

The reason why there are four different position types is, that I`d like to open the opportunity for people to convert or "mix" minis for teams. But, I have considered your suggestions and find some of them far nice. So here are the changes. The "specialist"-positionals add up to 6 now (the holy number), and what isn`t more in the sense of Slaanesh than "adding up"?

Price.............Position.......MV.....ST.....AG.....AV.....Skills...........................................Improvements

120K....0-2...Catchers.......8.......3.......4.......7......Catch, Dodge, Disturbing presence.........AM
90K......0-2...Slanngors.....6.......3.......3.......8......Horns, Sure Feet, Shadowing................GSM
90K......0-2...Throwers......6.......3.......3.......8......Sure Hands.........................................PM
50K......0-16..Linemen......6.......3.......3.......7.......Hypnotic gaze......................................GM

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Mantis
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Re: Slaanesh team for local league

Post by Mantis »

For Slaanesh I quite like the gorgeous version of foul appearance and wrestle thematically too. There's a decent roster on Fumbbl's secret league site as well.

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Mantis
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Re: Slaanesh team for local league

Post by Mantis »

For what it's worth, here's another possible team that occurs:

0-2 Daemonettes 7 3 4 8 AM/GS
Claw, Foul (beautiful!) appearance, Regenerate, No hands 100,000

0-2 Fiends 8 3 3 7 M/ GAS
Disturbing Presence, Hypnotic Gaze, Shadowing, Regenerate, No hands, Wild Animal 90,000

0-4 Slaangors 6 3 3 8 GAM/SP
Horns, Wrestle 80,000

0-16 Elven Cultists 6 3 4 7 GAM/SP 60,000

Re-rolls 60,000

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