wow - this Memory Lane looks cool. Let's go there. Look, the grass is even greener and all
But before anyone starts pining for the fjords:
Uhm, how originally are we talking?Big guys weren't unreliable originally and it's the unreliability that makes them crap more than anything
AFAIK, when CRP was in Development, all the rookie big Guys had Big Guy skill. It meant that they couldn't use rerolls at all. And needed double the SPPs to skill.
Did they have access to G skills? I honestly don't remember, but that's the only source of reliability I can think of.
If they did have G, then perhaps a juggernaut-like S-skill that works on the players own blocks could be just what they need...
House rules territory, obviously.
For the record, I'm in the camp that agrees that CPOMB is too good. Even so, the "legend of Flix" bugs me, because it so wonderfully perpetuates the myth that the BBRC/PBBL-community intentionally ignored the perfect wisdom of FUMBBL coaches.we do listen when evidence is provided, but just your assertions are not good enoughWell everyone listened to Flix.....
Jimmy, Voyagers_uk asked for evidence. That's not what you or Flix provided.
In PBBL Development there was a period of pure discussion. After that the project moved on to actual play feedback. Flix came in after that point. And while he was (arguably) right, he came late to the party alongside lots of other people - each pointing to an 'obviously' broken feature in PBBL. Do you know who else fits that description? Toby/Force. Lots, lots and zoggin' lots of rules were described as horribly broken. By lots of different people. Inducements? Broken! Journeymen? Broken! Regen teams? Broken! Broken, broken, broken.
Had someone - not necessarily Flix - arranged some high-TV (C)POMB games and posted up some revealing results, then perhaps CRP would have been different.
Cheers
Martin