Making sideline staff more interesting?
Posted: Wed Sep 03, 2014 6:47 pm
Cross post from Fumbbl.
Three things bother me about the design of the sideline staff (apart from the fact that they are not very useful):
- The first thing a new player does is creating a new team, and one of the decisions he must make is whether he wants to hire staff. BB has a steep learning curve, and this only makes it worse and may frustrate the new coach after a few games when he realizes how little they bring to the team.
- Diminishing returns.
- Because of their lack of usefulness many people don't bother to buy and paint miniatures for them (just like many people don't use referee miniatures anymore now that the eye is gone).
So here's a suggestion to make them more interesting. Sideline staff affects "Cheering Fans" and "Brilliant Coaching" as always, but also:
- 0-5 cheerleaders: Players will try to do anything to please the fans and impress the hot cheerleaders, looking forward to show their skill in spectacular plays and feats of strenght. If the team has 3 or 4 troupes of cheerleaders a player may reroll a Dauntless roll or a catch roll to catch a ball passed by a teammate once per game. If 5 troupes of cheerleaders are hired this can be done twice per game.
- 0-5 assistant coaches: While the head coach works on the great scheme of things, assistant coaches can focus on individual players so the team works as one. If the team has 3 or 4 assistant coaches, a player may reroll a Loner roll or a Pro roll in his turn once per game. If 5 assistant coaches are hired this can be done twice per game.
The choice of rerolls aims to make offensive passing plays a bit more reliable, to encourage using Big Guys more actively and to buff a bit Dauntless and Pro (not that they need it, but I think they go well with the theme).This is pretty subjective though, something along those lines could do, I guess. Also, this encourages the use of miniatures as reroll markers. Thoughts?
Three things bother me about the design of the sideline staff (apart from the fact that they are not very useful):
- The first thing a new player does is creating a new team, and one of the decisions he must make is whether he wants to hire staff. BB has a steep learning curve, and this only makes it worse and may frustrate the new coach after a few games when he realizes how little they bring to the team.
- Diminishing returns.
- Because of their lack of usefulness many people don't bother to buy and paint miniatures for them (just like many people don't use referee miniatures anymore now that the eye is gone).
So here's a suggestion to make them more interesting. Sideline staff affects "Cheering Fans" and "Brilliant Coaching" as always, but also:
- 0-5 cheerleaders: Players will try to do anything to please the fans and impress the hot cheerleaders, looking forward to show their skill in spectacular plays and feats of strenght. If the team has 3 or 4 troupes of cheerleaders a player may reroll a Dauntless roll or a catch roll to catch a ball passed by a teammate once per game. If 5 troupes of cheerleaders are hired this can be done twice per game.
- 0-5 assistant coaches: While the head coach works on the great scheme of things, assistant coaches can focus on individual players so the team works as one. If the team has 3 or 4 assistant coaches, a player may reroll a Loner roll or a Pro roll in his turn once per game. If 5 assistant coaches are hired this can be done twice per game.
The choice of rerolls aims to make offensive passing plays a bit more reliable, to encourage using Big Guys more actively and to buff a bit Dauntless and Pro (not that they need it, but I think they go well with the theme).This is pretty subjective though, something along those lines could do, I guess. Also, this encourages the use of miniatures as reroll markers. Thoughts?