Here is the gist of the proposal from 2002:
Galak recently added this, with which I agree:Replace MVP with EXP. A player rolls a die after each game he's played; if he beats his EXP total, he gains an EXP. A roll of 1 always fails, and a roll of 6 always succeeds.
After a player reaches their 6th EXP, any subsequent rolls of 1 for the EXP roll requires a possible aging roll.
On a 1 or 2 on the possible aging roll, the player has aged. Roll 2D6, to determine the aging effect.
2-8: Niggle
9: AV -1
10: MA -1
11: AG -1
12: ST -1
With a few changes, I think this could still work in a revised ruleset. It would look like this:GalakStarscraper wrote:I liked it ... but I had one major issue with it. I honestly cannot stand any off pitch roll that can kill a player (or remove stats so that the player pretty much has to be retired). [...] Players need to die from wounds on the field.
- - Every player has an EXP stat, which starts at 0.
- After each game, every player eligible to play that game makes an Experience roll (D6). If the roll is higher than pre-game EXP, player gains +1 EXP. A 6 always succeeds, and a 1 always fails.
- EXP points are worth 1 SPP each.
- Once the player has EXP of 6 or higher, an Experience roll of 1 forces the player to roll on the Ageing Table.
- Add +1 to the Ageing roll (below) for every Niggle.
- - 2-7 No effect
- 8 MNG
- 9-12 Niggle + MNG
To compare probabilities between the two approaches (assuming an Experience roll of 1):
- Galak's: 67% no effect, 24% Niggle, 9% Stat loss
Fidius': 58% no effect, 14% MNG, 28% Niggle + MNG