Hi. I never played Blood Bowl back in the days except for one game, and therefore i dont care about what's GW-Kocher or not. But still i need help.
Thing is, for my league i want to equalise the tiers by using the old allied rules list. Obviously i'm not after exact equalising since its impossible. Animosity or not, i have thought some about it but are looking for input from more veteran players. One version could be to just be able to use 0-8 to 0-16 positionals from the allied races. I need somewhat balanced rules regarding this, what i have now at least is to go after regular team power in perpetual leagues, the weakest teams gets just one allied player max, while stronger gets two or three.
Equalising the tiers by using allies?
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Re: Equalising the tiers by using allies?
I would suggest having a list of allies. Say dwarf, elf, human and Halfling/goblin linemen (with animosity). You could do one evil and one good if you like. A few games in allow the bottom third of the league to hire two in the normal way, the middle third 1 and the top third none.
If you subsequently 'move up' and lose or sack the player for any reason you have to abide by the new limit.
So for example a team doing poorly gets an elf and a dwarf. They do better, reach the middle of the league. Both die in a terrible CLPOMB incident. You can only hire one new ally.
In the same way the Skaven who dominated the league at the start loses 6 games on the trot and is at the bottom. When recruiting players they have the option of two allies.
That stops good players with a sub par team getting too good and helps the players who are finding the going tough. Also stops worries about subjective grading of team tiers.
If you subsequently 'move up' and lose or sack the player for any reason you have to abide by the new limit.
So for example a team doing poorly gets an elf and a dwarf. They do better, reach the middle of the league. Both die in a terrible CLPOMB incident. You can only hire one new ally.
In the same way the Skaven who dominated the league at the start loses 6 games on the trot and is at the bottom. When recruiting players they have the option of two allies.
That stops good players with a sub par team getting too good and helps the players who are finding the going tough. Also stops worries about subjective grading of team tiers.
Reason: ''