Argue the call?

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fanglord13
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Argue the call?

Post by fanglord13 »

Thoughts on the coach arguing the call on fouls and/or secret weapons?

I loved this and to a lesser extent the ref rules, but the small chance to negate a send off led to more fouls and more blood spilt. Right now I find fouling an almost non-event as it virtually never occurs.

For those not familiar, when your player was sent off you rolled a D6: 6 = player stays on field (would prefer they went off to the reserves bin personally) 2-5 = nothing, 1 = coach ejected too (no more arguments)

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Darkson
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Re: Argue the call?

Post by Darkson »

Yes. Should never have been removed (nor should IGMEOY, but that's a different argument).

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Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
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Bakunin
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Re: Argue the call?

Post by Bakunin »

IGMEOY?

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Galak 3:16 says "There is a point in time that a player really should read the rulebook."
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Digger Goreman
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Re: Argue the call?

Post by Digger Goreman »

I got my eye on you....

Also a big fan of arguing the call.... If JJ wanted to reduce dice rolls in the game he could have started with that accursed kick off table....

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LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
Chris
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Re: Argue the call?

Post by Chris »

Note if ejected you should -1 compared to the other team when rolling for brillant coaching...

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Digger Goreman
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Re: Argue the call?

Post by Digger Goreman »

I also miss retiring players giving you an optional assistant coach....

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LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
Chris
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Re: Argue the call?

Post by Chris »

Oh yes, fun detail :)

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