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Argue the call?

Posted: Tue Jul 21, 2015 4:39 pm
by fanglord13
Thoughts on the coach arguing the call on fouls and/or secret weapons?

I loved this and to a lesser extent the ref rules, but the small chance to negate a send off led to more fouls and more blood spilt. Right now I find fouling an almost non-event as it virtually never occurs.

For those not familiar, when your player was sent off you rolled a D6: 6 = player stays on field (would prefer they went off to the reserves bin personally) 2-5 = nothing, 1 = coach ejected too (no more arguments)

Re: Argue the call?

Posted: Tue Jul 21, 2015 5:05 pm
by Darkson
Yes. Should never have been removed (nor should IGMEOY, but that's a different argument).

Re: Argue the call?

Posted: Wed Jul 22, 2015 12:24 am
by Bakunin
IGMEOY?

Re: Argue the call?

Posted: Wed Jul 22, 2015 2:21 am
by Digger Goreman
I got my eye on you....

Also a big fan of arguing the call.... If JJ wanted to reduce dice rolls in the game he could have started with that accursed kick off table....

Re: Argue the call?

Posted: Wed Jul 22, 2015 4:23 pm
by Chris
Note if ejected you should -1 compared to the other team when rolling for brillant coaching...

Re: Argue the call?

Posted: Wed Jul 22, 2015 4:31 pm
by Digger Goreman
I also miss retiring players giving you an optional assistant coach....

Re: Argue the call?

Posted: Mon Jul 27, 2015 11:33 pm
by Chris
Oh yes, fun detail :)