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 Post subject: Making Assistant Coaches and Cheerleaders relevant
 Post Posted: Fri Feb 19, 2016 6:32 am 
Experienced
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Joined: Sat Feb 19, 2011 12:03 am
Posts: 118
It's rare to see teams with more than 1 AC and 1 CL each, as the cost does not justify the minimal benefits (20k for 10/36 chance per kickoff to increase chances for a re-roll). However I like the idea of hiring them for fluff reasons, and they could be used to improve certain cost mechanics within the game as well (thinking mainly Personal Trainer here, and maybe Def Coord).

So fwiw here are the ideas in the spirit of potential house rules.

Assistant Coaches (10k each)
0-1 Defensive Coordinator: required to gain benefit of Blitz! and Perfect Defense
0-1 Offensive Coordinator: required to gain benefit of Quick Snap and High Kick
0-1 Special Teams Coordinator: required to use Kick or Kick Off Return skills
0-1 Strength & Conditioning Coach: 6 on d6 negates MNG
0+ Personal Trainer: must employ one for every player of Super Star level or higher

Cheerleaders (10k each)
Must hire Cheerleader in order to increase Fan Factor beyond multiples of (X=5) points.
This requires house rules that a) FF doesn't count against TV, and b) make FF more desirable (more than just FAME wins, ie increased winnings or something).

Bit of an unfinished idea but just throwing it out there.


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 Post subject: Re: Making Assistant Coaches and Cheerleaders relevant
 Post Posted: Fri Feb 19, 2016 5:22 pm 
Emerging Star
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Joined: Thu Jan 05, 2012 11:21 pm
Posts: 413
It's an interesting concept. I like them all bar the last coach. What if you don't have enough money to buy a coach when a player becomes a Super Star?

Also, could the extra TV (ok it's only 10k) be a factor in retiring a Super Star. It could be and probably would be at some point; that I feel is too much of a negative. If it had the effect of aging it would have merit, but I don't think it would.

I probably wouldn't have one for kick either, you already pay for kick in TV. Also if a stunty team took kick, it makes it even more expensive.

Personally what I do is use the old lrb4 system for coaches and any team that wins a division gains a cheerleader. Neither counting towards TV.


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 Post subject: Re: Making Assistant Coaches and Cheerleaders relevant
 Post Posted: Fri Feb 19, 2016 10:11 pm 
Super Star
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Joined: Mon Nov 01, 2010 7:21 pm
Posts: 929
harvestmouse wrote:
It's an interesting concept. I like them all bar the last coach. What if you don't have enough money to buy a coach when a player becomes a Super Star?

The skill and TV increase are not applied until you buy the coach, for example basic skill to be come super would raise by 30K, and not 20K, of which 10K must be paid with money. It's another form of making massive skill stacks pay for the privilige, just that other proposals had more steps, instead of just one.


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 Post subject: Re: Making Assistant Coaches and Cheerleaders relevant
 Post Posted: Wed Mar 02, 2016 6:29 pm 
Veteran
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Joined: Mon Jan 21, 2013 8:10 pm
Posts: 298
Location: Regina, Saskatchewan, Canada
These are the kind of things I would love to have in the formal rules and these ideas can really shine in a league environment.

I would love to get away from the cookie cutter options in Blood Bowl. But I guess I enjoy variety (hence the reason I have 1000+ board games).

But again, in the end, efficiency seems to trump fluff.

Thanks for the post. Let us know how things work if you test this.

Cheers,
Michael

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If you could be anyone would you be yourself? ~ yup it's mine!

Michael aka Da Big Green 'Un (commissioner Regina Flatland BB League - RFBBL)
http://www.reginaflatland.bloodbowlleague.com


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 Post subject: Re: Making Assistant Coaches and Cheerleaders relevant
 Post Posted: Tue Mar 15, 2016 2:49 am 
Experienced
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Joined: Sat Feb 19, 2011 12:03 am
Posts: 118
Steam Ball wrote:
harvestmouse wrote:
It's an interesting concept. I like them all bar the last coach. What if you don't have enough money to buy a coach when a player becomes a Super Star?

The skill and TV increase are not applied until you buy the coach, for example basic skill to be come super would raise by 30K, and not 20K, of which 10K must be paid with money. It's another form of making massive skill stacks pay for the privilige, just that other proposals had more steps, instead of just one.


Yes exactly. But I think delaying the skill might be difficult to track. Maybe if a team doesn't have the cash on hand when a player hits Super Star, they get an auto-MNG (player refuses to play in a fit of primadonna pique until he receives the treatment he deserves). Any future income must be spent on the Trainer, and Trainers can only be fired when a Super Star+ leaves the team, to prevent "stashing" of Super Stars.

An alternative might be to retire a roster player (Veteran+?) and convert him to AC rather than pay the 10k.


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 Post subject: Re: Making Assistant Coaches and Cheerleaders relevant
 Post Posted: Thu Sep 08, 2016 4:43 am 
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Joined: Thu Jul 17, 2003 2:06 pm
Posts: 59
Location: Cedar Rapids, Iowa.
Back in 2nd edition, a Cheering Fans roll was made before each Kickoff, which meant there was an extra team reroll available for one of the teams that would last until the end of that particular drive. The number of cheerleaders modified the roll. The same could be done for a Brilliant Coaching reroll before each kickoff.

The Kickoff table used today replaced the 2nd edition Random Events table, which was used whenever an Armor Roll resulted in snake-eyes.


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 Post subject: Re: Making Assistant Coaches and Cheerleaders relevant
 Post Posted: Sat Sep 10, 2016 2:47 am 
Experienced
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Joined: Sat Apr 21, 2012 3:07 am
Posts: 76
Quote:
Assistant Coaches (10k each)
0-1 Defensive Coordinator: required to gain benefit of Blitz! and Perfect Defense
0-1 Offensive Coordinator: required to gain benefit of Quick Snap and High Kick
0-1 Special Teams Coordinator: required to use Kick or Kick Off Return skills


These first 3 make no sense to me.

For the first 2, everyone wants those kickoff results so everyone will buy the OFF and DEF coach.
Are you really going to sacrifice Blitz, Perf Def, or Quick Snap just to save 10 or 20k? No, so you are jsut making every team 10 or 20k more expensive and not changing the game in any way.

And the Special Teams Coordinator - get rid of that and just make Kick and Kick off 10k more expensive if you think its necessary.


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