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Skills that could need a fix

Posted: Sat May 28, 2016 8:50 pm
by Bakunin
Since there's a new version of Blood Bowl coming soon, it could be nice with a few fixes to a few skills (its of course all theorybowl)
Atleast those you almost never see on the pitch.

I really like these two, and should be worth playtesting:

Image

Re: Skills that could need a fix

Posted: Sat May 28, 2016 11:55 pm
by Shushnik
Pump the brakes.

Passing is already mathematically inferior to bashing. Turnover chance of a 2d block with Block and a reroll is .08%. Turnover chance on a 4AG pass from 0 tackle zones with Pass to a 4AG catcher in 0 tackle zones with Catch and no opportunity for interception is over 5%. You already have to work way harder to set up a significantly more risky situation. Which is OK, because it's also a higher chance of reward. But take away the Pass or Catch in that scenario because a pass blocker is in the mix, and add a tackle zone because that pass blocker is in the mix, and you move to upwards of a 50% chance of turnover.

No coach in his right mind wouldn't take that skill to create that kind of inequity for anyone dumb enough to try to pass in that situation, and many many less people will pass if they have that high of a chance of turnover.

Do not like.

Re: Skills that could need a fix

Posted: Sun May 29, 2016 11:28 pm
by Wifflebat
I feel like the main reason Pass Block is a weak skill is because nobody passes. Buffing Pass Block may end up only working against it further.

Re: Skills that could need a fix

Posted: Mon May 30, 2016 1:42 pm
by plasmoid
Yeah, Pass Block is a tricky one.

I think that the problem is that passes or quite rare already. And if you want to pass, it isn't overly hard to play around. And even if you do, the chance of pass block actually doing anything is pretty slim.

Then Again, if it becomes too good, will people pass even less. (And if you force them not to pass, wouldn't that mean that the skill Works?)

Anyway, some alternative tweaks to Pass Block, rather than a straight block.

*It becomes a mini action, so Jump Up is allowed. Possibly GFIs also?
*Player is allowed to move even if he can't reach the action?
*Works on Hand-offs too. (That would be useful!)
*Merged with another semi-dead skill. Like Diving Catch? Or Kick-Off return?

Cheers
Martin

Re: Skills that could need a fix

Posted: Mon May 30, 2016 5:37 pm
by dode74
*Merged with another semi-dead skill. Like Diving Catch? Or Kick-Off return?
I like the idea of merging with Diving Catch as a house rule.

Re: Skills that could need a fix

Posted: Mon May 30, 2016 7:09 pm
by adhansa
I prefer if Pass Block just get removed or reworked totally and that we don't see more of it is a bless. It feel so out of place with a mecanism that allow players to be moved during the opponents turn. Ok, so shadowing and side step sort of does that to, but with Pass Block it feels like it becomes a little miniturn interrupting the otherwise wellflowing my turn - your turn design.

Re: Skills that could need a fix

Posted: Mon May 30, 2016 7:28 pm
by voyagers_uk
I always used to ask Tom to allow Jump Up to be used with it

Re: Skills that could need a fix

Posted: Tue May 31, 2016 7:47 am
by plasmoid
@Adhansa: One way to avoid that somewhat, and improve the skill, would be to allow the player to just teleport 3 Squares "while everyone else have their eyes on the ball".

Re: Skills that could need a fix

Posted: Tue May 31, 2016 10:41 am
by Bakunin
dode74 wrote:
*Merged with another semi-dead skill. Like Diving Catch? Or Kick-Off return?
I like the idea of merging with Diving Catch as a house rule.
I like this the best.
plasmoid wrote: *It becomes a mini action, so Jump Up is allowed. Possibly GFIs also?
Going to be hard, because then you have to fix its relationship with shadowing.

Re: Skills that could need a fix

Posted: Tue May 31, 2016 11:13 am
by plasmoid
I like merging it with Diving Catch too.
Thing is... As a coach, I doubt I'd bother to take it anyway.

Re: Skills that could need a fix

Posted: Wed Jun 01, 2016 2:46 pm
by Bakunin
plasmoid wrote:I like merging it with Diving Catch too.
Thing is... As a coach, I doubt I'd bother to take it anyway.
No but slann would be even more thematic - and if you get a super thrower on the underworld, you get a small bonus, if taking diving catch on gobbo.