Dodge skill reroll always on 3+ or worse

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

Moderator: TFF Mods

CyberedElf
Veteran
Veteran
Posts: 257
Joined: Fri May 31, 2013 12:52 am

Re: Dodge skill reroll always on 3+ or worse

Post by CyberedElf »

Darkson wrote:So they're in the top tier now.
You want to nerf them
Therefore they'll need a buff.
Duh.
Please reread my posts. I never said I wanted to nerf them. I have explicitly stated the opposite.
Obviously, if someone wanted to nerf them and keep them performing at the same level, then they would also have to buff them. Therefore it is reasonable to assume the OP did not want to keep them performing at the same level. You seemed to argue that they were bad and therefore should not receive an overall nerf. My point of contention is your apparent belief that elves are bad. I may have misunderstood you. I think you either meant elves were bad and should not be made worse or you like elves where they are and if they get changes it should be balanced. I did not think it was the second because this is a house rules forum and I don't think maintaining the original balance should be assumed.

Reason: ''
Image
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Re: Dodge skill reroll always on 3+ or worse

Post by Darkson »

CyberedElf wrote:I did not think it was the second because this is a house rules forum
You think wrong.

I do think Wood Elves could do with a nerf (I don't think the catcher change did enough nor was targeted at the right player), I do not think "elves" (plural) need a nerf. I certainly don't think that AG4 DOdge needs a nerf, as that affects Skaven (a good team) and Slann (a not so good team [but not awful]) as well.

Other than Digger's ridiculous "Timmy" comment (and I ignore his opinion, given the teams he complains off while championing Undead) I've not seen anyone that agrees with the OP. The OP asked what people thought the impact would be - I think it would mean that elves (and other AG4 teams) would need a buff to compensate for the huge nerf (for them).

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
dode74
Ex-Cyanide/Focus toadie
Posts: 2565
Joined: Fri Jul 24, 2009 4:55 pm
Location: Near Reading, UK

Re: Dodge skill reroll always on 3+ or worse

Post by dode74 »

CyberedElf wrote:
dode74 wrote:Given that second source is me, I'd like to know how you accounted for the margins of error when you came up with those rankings, and to what confidence interval you are working. Because I don't think the data given in those charts is anywhere near enough to form the conclusions you've formed.
Dode, I appreciate your desire for statistical rigor. I do not feel that this discussion requires the effort that you suggest.
If you want to make the claim you are making you need to be rigorous. The fact is that you have no methodology because you don't have the data. That means your conclusions are suspect. Not necessarily incorrect, but unsupported.
I, also, could not find the raw data you used or your methodology. It was not made available with your outputs.
I've posted the FOL raw data in several places over the years. NAF data is available from the NAF. FUMBBL data is available from FUMBBL sources (usually Koadah's site). OCC raw data was available from the old BBManager which SuperJC set up. If you'd asked (like I did of you) then I'd have said what the methodology was, but it's a fairly simple "margin of error of a proportion" for each race.
In the case of future discussions, would you provide me the source of your raw data and possibly the script you used? (I seem to recall you stated somewhere that you used R.)
Sources explained above. Excel was used. Margin of error of a proportion can either be calculated directly as z*SQRT(p*(1-p)/n) where z = 1.96 for 95CI or using an online calculator such as this.
I do feel that there is sufficient information to suggest a conclusion, if not to confirm it.
YOU don't have enough to do so. You have no raw data and no methodology. You've not clearly stated what the hypothesis is, either. What, exactly, is "suggesting a conclusion"? You either can or cannot support a hypothesis with data.
But, if there is not enough evidence to suggest that elves are good, then there certainly has not been presented enough evidence that elves are bad.
Is anyone suggesting elves are "bad"? Aren't you the one making the claim that they are good? If so then you are the one who needs to support the claim.

The closest thing we have to an hypothesis from you is:
  • I think a preponderance of evidence suggests elf teams win more often than they lose compared to non-elf teams.
    I am not saying I think elf teams, on average, are broken or overpowered, just better than the average of everything else.
We should try to compare apples with apples. Comparing a group of only T1 teams with a group which contains non-T1 teams is not that. To that end we should compare elven teams with non-elven T1 teams, so everything but Vamps, Slann, Pact, Ogres, Gobbos, Flings, Underworld and Khorne.
If we do that with, for example, the OCC data then we see the Elven Team win% has a 95CI range of 53.18 to 55.02 and the non-Elven Team win% has a 95CI range of 49.78 to 50.82. So yes, we can say to 95CI that Elven teams win more often than they lose compared with non-Elven teams in OCC. If we do the same with the FOL data (4 to 5 times the sample size), though, that same conclusion does not appear to hold with the Elven teams' range being 50.37 to 51.42 and the non-Elven teams' range being 50.37 to 50.85. I've not yet looked (and probably won't, tbh) at aggregating the data to see what happens overall, but it would seem that your hypothesis may be supported by the evidence in some places but not in others. There is not "a preponderance of evidence" though.

Reason: ''
plasmoid
Legend
Legend
Posts: 5334
Joined: Sun May 05, 2002 8:55 am
Location: Copenhagen
Contact:

Re: Dodge skill reroll always on 3+ or worse

Post by plasmoid »

I do remember from the old box data that all of the elven species did rather swimmingly above TV 1500 (or was it 1700....).
That doesn't neccessarily mean that developed elven teams get über powerful, because most likely their TV will not stay up, but will fluctuate as they get beaten up. But it does seem to imply that a developed elven team that isn't banged up is a very strong opponent.

If one wanted to fix that, then screwing with Dodge probably isn't a good way to fix it though, as this will also hurt starting teams, (not to mention an awful lot of non-elven teams).

Just food for thought
Cheers
Martin

Reason: ''
Narrow Tier BB? http://www.plasmoids.dk/bbowl/NTBB.htm
Or just visit http://www.plasmoids.dk instead
Post Reply