Re: BB2016 Redrafting fail
Posted: Mon May 29, 2017 2:40 pm
One alternative would be to set an expected number of games (say, 10), and grant all teams a redraft budget equal to the minimum redraft budget of teams that met that number of games.
So, you set the length of the season at 10 games. Group A all play at least 12 games. Group B (more casual players) don't complete more than 8. Give everyone in Group B the same redraft budget as the lowest redraft budget in group A.
This still rewards your most active and successful teams (and frankly, with player cost increasing with skills, they probably have the most need to spend) but doesn't unfairly punish your less active coaches.
So, you set the length of the season at 10 games. Group A all play at least 12 games. Group B (more casual players) don't complete more than 8. Give everyone in Group B the same redraft budget as the lowest redraft budget in group A.
This still rewards your most active and successful teams (and frankly, with player cost increasing with skills, they probably have the most need to spend) but doesn't unfairly punish your less active coaches.