Chaos Fluffers team

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

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DaImp
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Chaos Fluffers team

Post by DaImp »

I have a coach in my league that bought the Chaos Fluffers team from Greebo and wants to use them in the upcoming season. So I am trying to put together a team list for him to use that matches the look of the miniatures.
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Something that's in the bottom half tiers in terms of strength. So I have based the team off of the Halfling roster, removed Dodge and added Horns to all players. Replaced the Treeman with a Minotaur and added a few murderous type skills to make them chaotic.

So here's my take on the Chaos Fluffers team. Comments and advice welcomed! :D

CHAOS FLUFFERS

Murderlings x16
5/2/3/6
Frenzy, Horns, Right Stuff, Stunty
Cost: 40k
Skills: GM ASP

Brutalings x4
5/2/3/6
Claws, Block, Right Stuff, Stunty
Cost: 50k
Skills: SM GAP

Minotaur x1
As per normal Minotaur

Rerolls
60k

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harvestmouse
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Re: Chaos Fluffers team

Post by harvestmouse »

He doesn't want to use regular chaos rules? What I'm looking at is a mino, 4 CWs and a host of beastmen.

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