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 Post subject: Re: Grak and Crumbleberry
 Post Posted: Mon Mar 20, 2017 11:30 pm 
Star Player
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Joined: Fri May 23, 2008 6:26 am
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OdoGoodgrubb wrote:
I can surely see why everyone is a bit frustrated with things like this, but in the end it doesn't really bother me because I feel confident that the player community will self-correct any problems that arise. I mean, the community pretty much ran the game for decades and some of our members are responsible for many improvements made to the rules during that time.

I'm just enjoying that the game is getting more attention, as well as new stuff to buy.


The worrying thing is if the designers are doing things like creating underpriced non-Loner star players with new untested skills on purpose, what other ill-conceived ideas are going to show up in the rules via DeathZone expansions?

Yesm the playing community can house rule against them, but a fractured rule-set with house rules aplenty is not great for the game.

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 Post subject: Re: Grak and Crumbleberry
 Post Posted: Tue Mar 21, 2017 1:39 am 
Rookie
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Joined: Thu Aug 07, 2008 8:12 am
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Olaf the Stout wrote:
OdoGoodgrubb wrote:
I can surely see why everyone is a bit frustrated with things like this, but in the end it doesn't really bother me because I feel confident that the player community will self-correct any problems that arise. I mean, the community pretty much ran the game for decades and some of our members are responsible for many improvements made to the rules during that time.

I'm just enjoying that the game is getting more attention, as well as new stuff to buy.


The worrying thing is if the designers are doing things like creating underpriced non-Loner star players with new untested skills on purpose, what other ill-conceived ideas are going to show up in the rules via DeathZone expansions?

Yesm the playing community can house rule against them, but a fractured rule-set with house rules aplenty is not great for the game.


I think there is also the fact that GW has never really promoted competitive play. In my opinion competitive play is what has kept BB alive. Not so much the "competitive" side of things but the fact the tournaments provide a great place for BB players to get together etc. It is one of the things I love about the BB community.

So you have a company that historically cares nought for tournament play so makes decisions based on that. As a result, unbalanced, untested and crazy amounts of new rules in new locations spring up. Give it 6 months...NAF will take control again, and so will the community.


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 Post subject: Re: Grak and Crumbleberry
 Post Posted: Fri Mar 24, 2017 8:39 pm 
Goblin Fancier

Joined: Wed Nov 11, 2009 7:59 pm
Posts: 1107
Location: Iowa, US
Olaf the Stout wrote:
From various discussions I've read it seems like James and Andy are really taking a "we know best" approach.

This star player, along with other changes they have made, worry me as I don't feel like they do know what's best (and I'm clearly not alone).


We did an entire episode about this - that feeling that GW has only gotten back into BB in the last two years yet feels good about changing things to the detriment of the game. We, the worldwide BB community, kept the game alive and vibrant for over a decade without GW then they roll in and start changing stuff? It is absolutely that "we know best" approach mentioned above.

We actually got some feedback regarding that episode that worried we weren't giving Andy and James a fair shake. I think they are well-intentioned but adopting this slash-and-burn approach instead of simply making great minis and a nice hardbound LRB6.0 rulebook to sell to an already vibrant community is short-sighted and not in the best interest of the game.

That said, the community will survive and the game will as well. It is just really looking like a massive missed opportunity on GW's part.

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 Post subject: Re: Grak and Crumbleberry
 Post Posted: Fri Mar 24, 2017 11:11 pm 
Super Star
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Okay, I'll bite: What have they changed, I mean, actually changed? What is different between the CRP and BB2016 that is ruining it for you? This is not a chance to complain about optional rules that have been added and can be ignored as you wish, I want an actual list of changes made to the core rules.
And what indicates a slash and burn approach to the game?

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 Post subject: Re: Grak and Crumbleberry
 Post Posted: Sun Mar 26, 2017 4:06 am 
Super Star
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Location: The Twilight Zone
JT-Y wrote:
Okay, I'll bite: What have they changed, I mean, actually changed? What is different between the CRP and BB2016 that is ruining it for you? This is not a chance to complain about optional rules that have been added and can be ignored as you wish, I want an actual list of changes made to the core rules.
And what indicates a slash and burn approach to the game?


The "core" rules, i.e. passing, blocking, etc. next to If not nothing. They did change quite a bit with Death Zone season one and League play. You may consider these "optional" but many people try to play as close to these as possible and some of the changes are not balanced and may start to splinter the player base, which GW could care less about as long as they are making money.


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