Leap Skill

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GalakStarscraper
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Post by GalakStarscraper »

Footnote here. Leap is not a great skill, so let's not penalize it.

Even a elf is looking at a 3+ roll that only Pro or TRR can alter if failed.

I play an entire team with Leap (Slann) and I'm not watching these boys clean up. Leave the skill alone.

Leap is just like movement, you pay for each square in exactly the same manner.

Galak

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Post by Toby »

it MUST make a difference who you leap over.

Modify -2 on AG over a Big Guy
Modify +1 on AG over a Little One

Leap costs you one Square of movement just like Blitz, but you may leap as often as you have MA left.

How about that ?

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Post by Deathwing »

Toby wrote:Leap costs you one Square of movement just like Blitz, but you may leap as often as you have MA left.

How about that ?
Back to 3e Leap/Strip Ball Wardancers?
No thanks.

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Post by Toby »

MA 8
S=Square
M=Move
L=Leap

S1, M1
S2, M2
S3, L34
S4, M5
S5, L67
S6, M8

just to visualize "costs one square MA"

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GalakStarscraper
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Post by GalakStarscraper »

That's not the way it works. This is the way it works.

MA 8
S=Square
M=Move
L=Leap

S1, M1
S2, M2
S3, L3 (jump over square)
S4, L4 (landing square)
S5, M5
S6, M6
S7, M7
S8, M8

Notes: with Leap you move two squares total and it uses two squares of movement to do so ... just as if you had moved through the square you leaped over.

Leap may only be used once a turn.

Don't make a simple skill complex.

Galak

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Post by Toby »

Thats how it works now, i know.

I would prefer if leaping costs speed, and the size of the guy you leap over matters.

not sure about how often someone should be able to leap. hm.

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Post by High & Mighty »

What the reason you want to change it? Is it out of a desire for more realism or some issue with balance in game play or to make it consistent with something in your house rule set?

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Post by Toby »

Leap and Speed: because of one turn Touchdowns.

Leap and Size: because a Goblin jumping over a Treeman is silly, and Big Guys could be used as Leap-Blockers which i think is not uncool.

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Post by Lucien Swift »

when players use leap to get past big guys, they're actually using all of that gymnastic ability to roll between the big freak's legs...

8)

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Post by Toby »

thats how i imagined stunty guys to run around :D

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Post by Lucien Swift »

i like to think of throw team-mate as a punt myself...

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Post by DaFrenchCoach »

GalakStarscraper wrote:That's not the way it works. This is the way it works.

S1, M1
S2, M2
S3, L3 (jump over square)
S4, L4 (landing square)
S5, M5
S6, M6
S7, M7
S8, M8

Notes: with Leap you move two squares total and it uses two squares of movement to do so ... just as if you had moved through the square you leaped over.

Leap may only be used once a turn.

Don't make a simple skill complex.

Galak
I'm really surprised... You know, when playing with a rule not correctly during a lot of years... I always thought it takes, like thadrin said below, a extra point of movement to do that... SO now, I understand Toby interest question...

Toby: considering you want to allow permanent starplayer, now you've got in Griff Oberwald you lethal weapon ;)

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Post by Toby »

Permanent but WITH apearance fees.

Its just that YOU can BUY the guy, not like some freak alien showing up for one game and then leaving earth again for more important matters :D

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Post by SBG »

Don't want to be pr*cky, but am I the only one to feel that threads started by Toby last forever?? Every skill is being dissected. When you get leaped over, just throw your Block/Frenzy/Mighty Blow/Piling On blitzer on the guy, and he'll learn !

Fred

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Post by neoliminal »

martynq wrote:P.S. I did once suggest that a friend of mine takes Leap on a dwarf that had rolled a double. For some reason, he decided this wasn't a good idea. Some people have no sense of adventure!
I stuck Leap on a Dwarf Blitzer. You should have seen the faces of my opponents when he jumped in the middle of their cages (he had guard). Even if he fell over (which he did half the time) there was still a very angry dwarf laying prone in their midst! :x

John -

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