BB mag 4 & Vampires
Moderator: TFF Mods
- Grumbledook
- Boy Band Member
- Posts: 10713
- Joined: Sat Sep 21, 2002 6:53 pm
- Location: London Town
- Darkson
- Da Spammer
- Posts: 24047
- Joined: Mon Aug 12, 2002 9:04 pm
- Location: The frozen ruins of Felstad
- Contact:
I realise that. I just wondering wheter 6 vamps is to powerful still on there own.
By the way, I'm asking this as one coach I know has this strange tendency to roll loads of 1 in the 1st half and next to none in the 2nd (normally when he's too far behind in a game to catch up). With his dice rolling "skill" would he still be able to compete with just 6 very good players?
By the way, I'm asking this as one coach I know has this strange tendency to roll loads of 1 in the 1st half and next to none in the 2nd (normally when he's too far behind in a game to catch up). With his dice rolling "skill" would he still be able to compete with just 6 very good players?
Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
- Grumbledook
- Boy Band Member
- Posts: 10713
- Joined: Sat Sep 21, 2002 6:53 pm
- Location: London Town
well you can score with 2 gutter runners, vamps have str4 to back up their nice ag, just a bit slower, having 6 of them would give them a chance i would have thought.
At least a better chance that a lot of teams who could end up with only 6 players through having their team grinding down.
At least a better chance that a lot of teams who could end up with only 6 players through having their team grinding down.
Reason: ''