BB2 Full listof changes to crp

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garion
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BB2 Full listof changes to crp

Post by garion »

Edit this thread got a little side tracked so Sann is compiling this list to keep thingsa bit easier to follow

http://www.thenaf.net/blood-bowl/online/bb2/


Can someone tell us all the changes cyanide made to crp in one place please?

So far I can see.
Av8 to human catchers which I'm not bothered about, cheaper ogre (I believe) which is good.

Some stadium rules sound like good additions others sound terrible.

The laughably bad excuse for a bretonnian roster. My God what we're they thinking.....

Are there any others ? And exactly how does the stadium stuff work?

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Re: BB2 Full listof changes to crp

Post by Regash »

Orc Blitzer price raised to 90 K.

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Re: BB2 Full listof changes to crp

Post by dode74 »

90k Orc Blitzers
Many skills not optional
Bank at 150k
Ageing (players have a chance to retire after ~80 games, the chance increasing as games are played)
Marketplace

Stadium Upgrades (requires a "level 2 stadium" for 100k then another 100k to purchase:
  • Referee Rest Area: Both teams receive 1 bribe
    Astrogranite: +1 to Armor Rolls from failed GFIs
    ElfTurf: -1 to Armor Rolls from failed GFIs
    Royal Box: Doubles all gains and losses of Fan Factor
    Squig Sandwich Stand: Throw a Rock and Get the Ref events are cancelled
    Nuffle altar: Star players cost $50,000 less.
    Magic Dome: The Weather always starts as Nice and Changing Weather kickoff event is cancelled.
    Magician's Shop: Both teams get a wizard.
    Security Gate: Riot and Pitch Invasion kick-off events are cancelled
    Beer Stand: +1 on Inj Rolls for players pushed off pitch.
There may be more.

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Re: BB2 Full listof changes to crp

Post by garion »

dode74 wrote:90k Orc Blitzersabout time they were the same as human blitzers
Many skills not optional Is this just a bug or have they changed the rules?
Bank at 150k Personally I don't like it because it hurts the weakest teams in the game like halflings and vampires more than Elves or Dwarves for example, but its not that bad.
Ageing (players have a chance to retire after ~80 games, the chance increasing as games are played) They brought ageing back? did they nerf CPOMB? also how does it work?
Marketplace How does it work?

Stadium Upgrades (requires a "level 2 stadium" for 100k then another 100k to purchase: Do these add to a teams TV? also what happens if one team has astrogranite and the other has elf turf? or is there a home team now? infact would you mind explaining exatly how this all works?
  • Referee Rest Area: Both teams receive 1 bribe fine
    Astrogranite: +1 to Armor Rolls from failed GFIs fine though should be for everything really
    ElfTurf: -1 to Armor Rolls from failed GFIs fine though should be for everything really
    Royal Box: Doubles all gains and losses of Fan Factor fine
    Squig Sandwich Stand: Throw a Rock and Get the Ref events are cancelled fine
    Nuffle altar: Star players cost $50,000 less. erm what???? this is pretty stupid, Goblins have 1 star player that is 60k so will now only be 10k? HAHA
    Magic Dome: The Weather always starts as Nice and Changing Weather kickoff event is cancelled. fine
    Magician's Shop: Both teams get a wizard. WTF terrible, should be a wizard cancelling pitch not a gain a wizard
    Security Gate: Riot and Pitch Invasion kick-off events are cancelled fine
    Beer Stand: +1 on Inj Rolls for players pushed off pitch.
great

There may be more.
Thank you for that list, my comments in red above. Seems like they have really gone to town with the changes, some are pretty terrible.Also it says Chef is 100k on their web site now, is this for everyone or is it just a mistake on their site, also any nerfs or changes to skill functionality?
Thanks,
G

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Re: BB2 Full listof changes to crp

Post by Regash »

Ageing, as far as I read it on their website:

A newly recruited player is about 17 to 19 years old.
Every 8 matches a years has passed in ingame time.
At age 31, there is a 40 % chance of him retiring.
At age 32, the chance of him retiring gets up to 60 %.
At age 33, the player retires, no matter what.

So, in a worst case scenario, your player starts at age 19 und retires at age 31.
31 - 19 = 12 years. 12 x 8 = 96 matches.

Best case scenario, player start with 17 and retires at age 33.
33 - 17 = 16 years. 16 x 8 = 128 matches.

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Re: BB2 Full listof changes to crp

Post by garion »

Regash wrote:Ageing, as far as I read it on their website:

A newly recruited player is about 17 to 19 years old.
Every 8 matches a years has passed in ingame time.
At age 31, there is a 40 % chance of him retiring.
At age 32, the chance of him retiring gets up to 60 %.
At age 33, the player retires, no matter what.

So, in a worst case scenario, your player starts at age 19 und retires at age 31.
31 - 19 = 12 years. 12 x 8 = 96 matches.

Best case scenario, player start with 17 and retires at age 33.
33 - 17 = 16 years. 16 x 8 = 128 matches.
So players can only play 128 matches ever, after which they are retired. Pfft this is stupid. Also what about undead players, do they age? and do elves and dwarves live the same length of time as humans? deary me....

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Re: BB2 Full listof changes to crp

Post by Gaixo »

You can supplement your inducement allowance with treasury.

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Re: BB2 Full listof changes to crp

Post by Darkson »

Many bugs, but because Cyanide/Focus are doing their usual "no communication" it's impossible to know if some differences are errors, bugs or intended.

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BB2 Full listof changes to crp

Post by Shteve0 »

Gaixo wrote:You can supplement your inducement allowance with treasury.
Whoa, what?

Oh for crying out loud, I hope you're not serious. Can you imagine the disputes that's going to cause in league play if some people assume that's the way it should be handled normally?

Like the job of a commish isn't hard enough as it is.

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Re: BB2 Full listof changes to crp

Post by garion »

Shteve0 wrote:
Gaixo wrote:You can supplement your inducement allowance with treasury.
Whoa, what?

Oh for crying out loud, I hope you're not serious. Can you imagine the disputes that's going to cause in league play if some people assume that's the way it should be handled normally?

Like the job of a commish isn't hard enough as it is.
Yeah, back to sneak hiring sigh.... Also there is a bug with this. I saw the low tv team declaring first after which the high tv team went.

What a mess.

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Re: BB2 Full listof changes to crp

Post by dode74 »

garion wrote:I saw the low tv team declaring first after which the high tv team went.
That, and the fact that the journeymen are being added to the team AFTER TV matching has done its job, are helping make this one giant f*ckball.

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Re: BB2 Full listof changes to crp

Post by garion »

dode74 wrote:
garion wrote:I saw the low tv team declaring first after which the high tv team went.
That, and the fact that the journeymen are being added to the team AFTER TV matching has done its job, are helping make this one giant f*ckball.
Lol that's mental. Do you know any answers to the questions I asked in red above?

Thanks.

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Re: BB2 Full listof changes to crp

Post by Jimmy Fantastic »

Using money from treasury for inducements is the bank rule.

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Re: BB2 Full listof changes to crp

Post by dode74 »

I don't.

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Re: BB2 Full listof changes to crp

Post by garion »

Yup the problem is how it's handled though with low tv going first

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