Tabletop league evidence

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Fist of Gales
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Re: Tabletop league evidence

Post by Fist of Gales »

Name: Critical Hit Cup Blood Bowl League
Location: Iowa City, IA USA
Number of seasons played: Currently running season 21
Do teams continue for multiple seasons: Yes
Average number of players per season: 16
Majority Bias (Bash/Dash): Probably slight overall majority to Bash, many seasons have had more Dash than Bash though
Number of teams with a clawpomb player: Current Season we have 0 teams with any Clawpomb 3 teams with claw+mighty blow players but no piling on(and 3 others with access that dont have it yet)
Win ratio by teams with clawpomb players: This Season combined record of 12w 2d 4L for the teams with Claw+MiB players. Historically we have had 3 of the 20 season won by a team with a Clawpomb player or more and 3 additional season won by teams with claw/Mib players without piling on
And not a statistic but league consensus of over-powered / balanced: A lot of our players carried over from the 3rd Ed league we had. So normally any complaints would be about how hard it is to do injuries now compared to back then.

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Re: Tabletop league evidence

Post by babass »

Name: Brussels Blood Bowl League
Location: Belgium (Brussels)
Number of seasons played: 5 +
Do teams continue for multiple seasons: No
Average number of players per season: 10
Majority Bias (Bash/Dash): Bash
Number of teams with a clawpomb player: 1 (it's hard to get some when teams do not continue for multiple seasons...)
Win ratio by teams with clawpomb players: 4 games was played by this team since he got his unique CLAWPOMB, 1/1/2 => win ration 25% (actually, the win ratio of this team was better before: 5/1/2 :D )
And not a statistic but league consensus of over-powered / balanced: Balanced, because scheduled calendar

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Re: Tabletop league evidence

Post by Gaixo »

Name: Atlantis Blood Bowl League
Location: Norfolk and Portsmouth, Virginia, USA
Number of seasons played: 28 (11 years)
Do teams continue for multiple seasons: Yes.
Average number of players per season: 16
Majority Bias (Bash/Dash): Variable
Number of teams with a clawpomb player: 2
Win ratio by teams with clawpomb players: 70%
And not a statistic but league consensus of over-powered / balanced: Slightly overpowered.

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Re: Tabletop league evidence

Post by Bakunin »

Name: Blågårdens BrætspilsKlub
Location: Copenhagen, Denmark
Number of seasons played: We did 3 seasons with schedule, other than that it is open format. (5 years going)
Do teams continue for multiple seasons: yes
Average number of players per season: 10-12
Majority Bias (Bash/Dash): Almost 50/50
Number of teams with a clawpomb player: In the 3 seasons with schedule, 1 Team, but there was others in open format
Win ratio by teams with clawpomb players: In the 3 seasons, the clawpomb team came in 2nd every time... In the open format a clawpomb team did win the Championship and was the scare of the pitch.
And not a statistic but league consensus of over-powered / balanced:

Clawpomb was considered overpowered.
3 AG5 gutter runners was considered overpowered.

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bound for glory
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Re: Tabletop league evidence

Post by bound for glory »

The Thursday Night Hero's and we are about to start our 36 season(we play 2 seasons per year). We have a core of 15 friends that started as a role playing group way bback in the early 1980's. We've been playing blood bowl since the "paper" days, but as we were(are) miniature wargamers, i would bet that we were one of the first american leagues to field "proper" metal teams(mostly converted from various D&D lead figures).

When 3rd ed broke, we played our games at Imagination Workshop in Phillipsburg, nj, and the stores GW rep told the manager we had the biggest league on the east coast of the US.

We play NFL/NHL style(none of that "lets play whoever turns up, nonsense) to a set schulde. WE meet on saturday late afternoons 'til about midnight. Each coach plays 2 games every saturday, according to league tables(2 games vs different opponents).

we play a "modified 3rd ed rules.

Each season ends with the coaches team retired. We start at 1,200,000. We have many things going in our league that are unique:
-we have a card listing of about 150 star players, gw stars, internet stars and home grown stars. Stars can be traded, retired, etc, but at the end of the season, they go back in the card binder for nest season. If they "die" during league play, they are out for that season, but are alive for next season. We have figures for about 2/3rdes of these stars.
- we use the "season random events" from the old citidel journel. These are great as they can ad quite alot of nutty randomness,. some good, some not.

-we use the events cards as per 3rd ed rules.
-we use "sideline staff" rules, but we DON'T use miniatures for these(tables too tight, for the most parts)
-we use the rules for several "non gw teams. mostly from Toms old site, but also some found on the 'net, like laughing ferrets AWESOME hobgoblin team.
-all star players costs are per JJ's original cost formula.
-we DON'T use the events that shorten the game by so many turns. We get togeather to play blood bowl. not watch others play.
-we have very little problems with "no shows" and if you can't make the saturday meets, you are asked not to join the league as it throws the monkey wrench in for us who like playing.

-as we are a core of friends going back 30 years, we boot the odd new guy what cheats. Sadly, this has happend, right mnb? :(

I have no real idea why we are called the thursday night hero's. As far back as i can remember, we NEVER played on thursday nights, and besides my beloved and missed cousin, mike, we are certainly not hero's. Tho I di give the himlic manuver to a little girl at a Chilies one night, and the manager gave our whole table free desert :D

We have few who rely on cheats like stall, as its not a game we want to play. not that it does'nt happen. we have a good mix of teams, with a fair amount of fast and pound.
we avarage about 18 players per season.
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Re: Tabletop league evidence

Post by rolo »

For the sake of completeness:

Name: Rhode Island Blood Bowl League
Location: Mostly New England, but some players much farther out.
Number of seasons played: 11
Do teams continue for multiple seasons: We tried this for two seasons but most of the time no.
Average number of players per season: 8-16
Majority Bias (Bash/Dash): Seems to go in phases, currently slight bash bias
Number of teams with a clawpomb player: 1
Win ratio by teams with clawpomb players: 8 wins, 6 ties, 0 losses before developing one ClawPOMB player. 2 wins (which happened to be semifinals and and Super Bowl) after.
And not a statistic but league consensus of over-powered / balanced: Most coaches are not too worried either way, one guy hates it now.

Disclaimer: This is an online league, but we play on a schedule, usually a game every two weeks or so, for a limited season before starting over with rookies. So the league dynamics tend to be more like tabletop leagues and less like unlimited-play online leagues like Box or FOL. In fact, we started off as a tabletop league in college in the late 90s/early 00s, until everyone started moving away.
Seasons tend to be about 10-12 games long, depending on how many coaches are playing. The shortest season was 7 games, this past season was our longest with 14 and perhaps not coincidentally, the only one with a ClawPOMB player (a Necromantic werewolf who rolled his second doubles on his fourth skillup in game 14. This monster):
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That team's (Skaven) semifinal opponent is now absolutely convinced that ClawPOMB is broken beyond belief, even though Claw was nearly meaningless in that game. It was Piling On which killed him, turning about 5 stuns into KO/Cas on the way to a near pitch clear (the game ended with one skaven linerat curled on the ground, furiously getting gang fouled and stunned every turn until the Necros ran it in on turn 16)

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Re: Tabletop league evidence

Post by lunchmoney »

Your tabletop league
Name: Exiles
Location: Bournemouth
Number of seasons played:Exact number unknown as I only have 8 seasons worth of stats, and league was run by others before that. League in abeyance for past 3 years.
Do teams continue for multiple seasons: Yes
Average number of players per season: 14-16
Majority Bias (Bash/Dash):50/50
Number of teams with a clawpomb player:2
Win ratio by teams with clawpomb players:no more than they should.
And not a statistic but league consensus of over-powered / balanced:A couple of teams developed a couple of killer players. The rest of the league countered with Fenders, Blockers, Wrestlers and Dirty Players. It was not a problem.

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Re: Tabletop league evidence

Post by CyberedElf »

Name: Austin Blood Bowl League
Location: Austin, Texas
Number of seasons played: Roughly 25-30 (I've been around for about half of that.)
Do teams continue for multiple seasons: Yes
Average number of players per season: 9
Majority Bias (Bash/Dash): mixed
Number of teams with a clawpomb player: Many. Better question/answer: Every team that can get CPOMB tries to get one, but very seldom does a team have more than one.
Win ratio by teams with clawpomb players: No exact data. I think each coach has higher win% when they play an elf than CPOMB.
And not a statistic but league consensus of over-powered / balanced: Balanced, but coaches don't like to play against.
Other notes: Coaches play with multiple teams during season, but only take one to the playoffs.
Over 90% of our games are voluntary matches. If you have an overly killer team, fewer coaches/teams will play against it.
Since I started, all but two of the playoffs have been won by an elf race. The other two were Underworld and Vampire.

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Re: Tabletop league evidence

Post by Axtklinge »

Name: NABBO League
Location: Porto, Portugal
Number of seasons played: 13 (17 years - 3 competitions per season makes seasons quite long)
Do teams continue for multiple seasons: Yes.
Average number of players per season: 6 - 10
Majority Bias (Bash/Dash): Fairly balanced.
Number of teams with a clawpomb player: 0
Win ratio by teams with clawpomb players: 0
And not a statistic but league consensus of over-powered / balanced: The general consensus is that it's not actually the team, but the coach behind it, so it's not usual that kind of argument. In some particular situations, some teams or some players evolve to a point that get really hard to deal with, and may (or may not) lead to league dominance for a season or two, until another one steps up. We've had competitions won by several races, some even from less usual races such as Vampire or even Pact.

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