Gutter Runners get new skill in new edition...
Moderator: TFF Mods
- spubbbba
- Legend
- Posts: 2267
- Joined: Fri Feb 01, 2008 12:42 pm
- Location: York
Re: Gutter Runners get new skill in new edition...
There is a fine balancing act between characterful rules and over-complexity.
I remember when 40K went from 2nd edition to 3rd they simplified it massively and there were only about 4 or 5 possible weapon types and a dozen or so special universal rules for units. Then they added several new weapons and rules with every codex and it soon became massively bloated with later editions making some rules obsolete in older books.
So I hope they don't add too many special rules just for the sake of it to complicate things. I quite liked the 2nd edition werewolf dog related rules with them taking a leak on treemen and preventing skeletons from regening due to burring their bones. But am glad they didn't make it into 3rd edition.
I remember when 40K went from 2nd edition to 3rd they simplified it massively and there were only about 4 or 5 possible weapon types and a dozen or so special universal rules for units. Then they added several new weapons and rules with every codex and it soon became massively bloated with later editions making some rules obsolete in older books.
So I hope they don't add too many special rules just for the sake of it to complicate things. I quite liked the 2nd edition werewolf dog related rules with them taking a leak on treemen and preventing skeletons from regening due to burring their bones. But am glad they didn't make it into 3rd edition.
Reason: ''
- lawquoter
- Legend
- Posts: 2120
- Joined: Thu Jan 01, 1970 12:00 am
- Location: St. Louis, Indianapolis, and NOW Kansas City
Re: Gutter Runners get new skill in new edition...
Stupid rule. In a face to face league, probably wouldn't be used. If it makes an online league, I could see an increase of hard feelings.
Reason: ''
NUFFLE SUCKS!
LQ says " I may be slow, but the sh*ttiness of this beer hasn't hit me yet."
I twist nuffle's teat and laugh.
LQ says " I may be slow, but the sh*ttiness of this beer hasn't hit me yet."
I twist nuffle's teat and laugh.
- Bakunin
- Star Player
- Posts: 516
- Joined: Fri Sep 02, 2011 3:39 am
- Location: Norsca
Re: Gutter Runners get new skill in new edition...
I like the rule, but im also bias:
Reason: ''
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
-
- Rookie
- Posts: 56
- Joined: Wed Jan 28, 2015 5:18 pm
Re: Gutter Runners get new skill in new edition...
How exactly does the new rule work with apothecaries? I know the apothecary isn't a reroll so the dagger roll would be first, but if you roll a badly hurt from the apothecary, do you get to roll for the MNG then?
Reason: ''
- Djay
- Experienced
- Posts: 65
- Joined: Mon Jun 06, 2016 9:48 pm
Re: Gutter Runners get new skill in new edition...
No, because a Badly Hurt + Apo puts the player in reserves immediately. Weeping Dagger won't apply.Centipede wrote:How exactly does the new rule work with apothecaries? I know the apothecary isn't a reroll so the dagger roll would be first, but if you roll a badly hurt from the apothecary, do you get to roll for the MNG then?
Reason: ''
- Shteve0
- Legend
- Posts: 2479
- Joined: Thu May 07, 2009 10:15 am
- Location: Wellington, New Zealand
Djay's right. But if anyone can tell me any other way of rerolling an injury that would mean that clause is required that'd be great.
Reason: ''
League and tournament hosting, blogging and individual forums - all totally free. For the most immersive tabletop sports community experience around, check out theendzone.co
- JT-Y
- Ex-Mega Star, now just a Super Star
- Posts: 1340
- Joined: Wed Aug 29, 2012 9:53 pm
- Location: Chorley, where the police tazer blind people rather than look for the actual sword wielding lunatic
- Contact:
Re:
Piling On. But no one ever talks about that skill so I can see how you missed it.Shteve0 wrote:Djay's right. But if anyone can tell me any other way of rerolling an injury that would mean that clause is required that'd be great.
Reason: ''
"It´s better to enlarge the game than to restrict the players." -- Erick Wujcik
- sann0638
- Kommissar Enthusiasmoff
- Posts: 6609
- Joined: Mon May 08, 2006 10:24 am
- Location: Swindon, England
Re: Gutter Runners get new skill in new edition...
He meant rerolling a casualty roll I believe. As you probably knew.
Reason: ''
NAF Ex-President
Founder of SAWBBL, Swindon and Wiltshire's BB League - find us on Facebook and Discord
NAF Data wrangler
Founder of SAWBBL, Swindon and Wiltshire's BB League - find us on Facebook and Discord
NAF Data wrangler
- JT-Y
- Ex-Mega Star, now just a Super Star
- Posts: 1340
- Joined: Wed Aug 29, 2012 9:53 pm
- Location: Chorley, where the police tazer blind people rather than look for the actual sword wielding lunatic
- Contact:
Re: Gutter Runners get new skill in new edition...
I know.
There's nothing, so probably think of it as a belt and braces line to future proof the rule. If one day they add something else that allows a reroll similar to the Apothecary.
There's nothing, so probably think of it as a belt and braces line to future proof the rule. If one day they add something else that allows a reroll similar to the Apothecary.
Reason: ''
"It´s better to enlarge the game than to restrict the players." -- Erick Wujcik