Gutter Runners get new skill in new edition...

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spubbbba
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Re: Gutter Runners get new skill in new edition...

Post by spubbbba »

There is a fine balancing act between characterful rules and over-complexity.

I remember when 40K went from 2nd edition to 3rd they simplified it massively and there were only about 4 or 5 possible weapon types and a dozen or so special universal rules for units. Then they added several new weapons and rules with every codex and it soon became massively bloated with later editions making some rules obsolete in older books.

So I hope they don't add too many special rules just for the sake of it to complicate things. I quite liked the 2nd edition werewolf dog related rules with them taking a leak on treemen and preventing skeletons from regening due to burring their bones. But am glad they didn't make it into 3rd edition.

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lawquoter
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Re: Gutter Runners get new skill in new edition...

Post by lawquoter »

Stupid rule. In a face to face league, probably wouldn't be used. If it makes an online league, I could see an increase of hard feelings.

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Re: Gutter Runners get new skill in new edition...

Post by Bakunin »

I like the rule, but im also bias: Image

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Re: Gutter Runners get new skill in new edition...

Post by Centipede »

How exactly does the new rule work with apothecaries? I know the apothecary isn't a reroll so the dagger roll would be first, but if you roll a badly hurt from the apothecary, do you get to roll for the MNG then?

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Re: Gutter Runners get new skill in new edition...

Post by Djay »

Centipede wrote:How exactly does the new rule work with apothecaries? I know the apothecary isn't a reroll so the dagger roll would be first, but if you roll a badly hurt from the apothecary, do you get to roll for the MNG then?
No, because a Badly Hurt + Apo puts the player in reserves immediately. Weeping Dagger won't apply.

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Post by Shteve0 »

Djay's right. But if anyone can tell me any other way of rerolling an injury that would mean that clause is required that'd be great.

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Post by JT-Y »

Shteve0 wrote:Djay's right. But if anyone can tell me any other way of rerolling an injury that would mean that clause is required that'd be great.
Piling On. But no one ever talks about that skill so I can see how you missed it.

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Re: Gutter Runners get new skill in new edition...

Post by sann0638 »

He meant rerolling a casualty roll I believe. As you probably knew. ;)

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Re: Gutter Runners get new skill in new edition...

Post by JT-Y »

I know.

There's nothing, so probably think of it as a belt and braces line to future proof the rule. If one day they add something else that allows a reroll similar to the Apothecary.

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