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Re: Questions for a Q&A about the new rules - please contrib

Posted: Tue Jan 10, 2017 10:58 pm
by Steam Ball
VoodooMike wrote:
Steam Ball wrote:And it raises a serious point: hard to trust when things are spread all over the place, with the weirdest names. Is that link real, or a trap?
If it's linked to from the official site then it's probably safe to say that it's real. Similarly, there's not much trap to be had when the link goes directly to a basic data file like PDF.
But it is linked here, so looking here alone we don't know. On itself it looks like random crap. That's what lunchmonkey reaction demostrated, for him that was not from GW, but suspicious. A crafted PDF can cause serious damage, the programs handling them don't have a good record about security. It's the whole point of "not clicking suspicious links" everyone should learn (yet tech companies force to un-learn, as demostrated).

They could use something like cdnXXXXX.games-workshop.com as front facing names, even if still someone else servers in background. Or www games-workshop.com, it's also doable (and done, plenty of other examples).

Re: Questions for a Q&A about the new rules - please contrib

Posted: Thu Jan 12, 2017 8:01 am
by stashman
When re-drafting you can buy FF. But how much? Or is it capped to a maximum of 9?

Re: Questions for a Q&A about the new rules - please contrib

Posted: Thu Jan 12, 2017 9:54 am
by Milo
Given no explicit answer, it just says "as you could when buying your team", so I believe the cap of 9 still stands.

I think that's a good compromise -- you can "buy" FF, but you can't max it out without winning games. I would assume buying FF involves advertising campaigns, giveaways, special events to lure fans in, etc. Or maybe just buying a truckload of snotlings and forcing them to cheer for you.

Re: Questions for a Q&A about the new rules - please contrib

Posted: Thu Jan 12, 2017 6:11 pm
by stashman
Milo wrote:Given no explicit answer, it just says "as you could when buying your team", so I believe the cap of 9 still stands.

I think that's a good compromise -- you can "buy" FF, but you can't max it out without winning games. I would assume buying FF involves advertising campaigns, giveaways, special events to lure fans in, etc. Or maybe just buying a truckload of snotlings and forcing them to cheer for you.
Was thinking of load up to 18 just for fun :-)

Re: Questions for a Q&A about the new rules - please contrib

Posted: Fri Jan 13, 2017 6:18 pm
by sann0638
Nice idea. Auto +2 Fame from the beginning, could win you the game, and probably be worth at least one reroll!

Re: Questions for a Q&A about the new rules - please contrib

Posted: Fri Jan 13, 2017 6:31 pm
by CyberedElf
From the new FAQ last page question about redrafting: "a brand new team that a) just happens to share a name with your previous season’s team, b) has the same Fan Factor as your previous season’s team"

After redraft you have the same FF, implying you can not buy more to change it.

Re: Questions for a Q&A about the new rules - please contrib

Posted: Fri Jan 13, 2017 7:03 pm
by Shteve0
So, still no answer on whether the placing of a player prone is conditional on a successful loner roll for big guys in the use of piling on.

Babs, did Andy answer that directly to you?

Re: Questions for a Q&A about the new rules - please contrib

Posted: Fri Jan 13, 2017 7:14 pm
by JT-Y
I can answer that.
If you fail Loner you don't Pile On so aren't placed prone.

Re: Questions for a Q&A about the new rules - please contrib

Posted: Fri Jan 13, 2017 8:09 pm
by stashman
CyberedElf wrote:From the new FAQ last page question about redrafting: "a brand new team that a) just happens to share a name with your previous season’s team, b) has the same Fan Factor as your previous season’s team"

After redraft you have the same FF, implying you can not buy more to change it.
But under Re-Drafting wording is (... Fan Factor carries over....)

If you wish to increase it, you can do so at a cost of 10,000 gp per point of Fan Factor.

Maybe you don't have the DZ Season One! Book

Re: Questions for a Q&A about the new rules - please contrib

Posted: Sun Jan 15, 2017 10:18 am
by Babs
Shteve0 wrote:So, still no answer on whether the placing of a player prone is conditional on a successful loner roll for big guys in the use of piling on.

Babs, did Andy answer that directly to you?

No - but since the use of the re-roll is not tied directly to the player (it 'costs' but does not require a roll in and of itself), I would think not. YMMV, however. Worth clarifying perhaps.

Re: Questions for a Q&A about the new rules - please contrib

Posted: Wed Jan 18, 2017 12:39 pm
by Milo
Babs wrote:
Shteve0 wrote:So, still no answer on whether the placing of a player prone is conditional on a successful loner roll for big guys in the use of piling on.

Babs, did Andy answer that directly to you?

No - but since the use of the re-roll is not tied directly to the player (it 'costs' but does not require a roll in and of itself), I would think not. YMMV, however. Worth clarifying perhaps.
I can confirm what JT-Y stated above: if the Big Guy fails the Loner roll, they cannot use the Team Re-Roll and hence do not go prone.

The full new wording is (errata in italics):

"The player may use this skill after they have made a block as part of a Block or Blitz action, but only if they are currently standing adjacent to the victim and the victim was Knocked Down. You can use a team re-roll to re-roll the Armour roll or Injury roll; if the blocking player has the Loner skill, they must roll as normal to see whether they can use the re-roll. Then the Piling On player is Placed Prone in their own square - no Armour roll is made for them. Piling On does not cause a turnover unless the Piling On player is carrying the ball. Piling On cannot be used with the Stab or Chainsaw skills."

Read it like an "If-Then" programming statement: IF the player uses a team re-roll, THEN they are Placed Prone. If you cannot use the Team Re-Roll due to Loner, then you do not have to go prone.

This was a specific point discussed and decided upon -- it would be piling on, pun intended, if we forced Big Guys to go prone and then they couldn't even use the skill. As it is, if you have the re-rolls to spare, a coach may still use the Piling On skill strategically, but not discriminately (limited to once per turn, costs a resource). Big Guys, who typically have skills that could make Piling On more effective (Claw, MB, etc.), would be a good strategic use of the skill -- if Loner didn't totally bone them.

Re: Questions for a Q&A about the new rules - please contrib

Posted: Wed Jan 18, 2017 1:09 pm
by GalakStarscraper
Still think it was one of the worst possible revisions to the skill that could have been selected when so many much better ones were available. Really poor choice.

Re: Questions for a Q&A about the new rules - please contrib

Posted: Wed Jan 18, 2017 1:26 pm
by lunchmoney
Idiot question - usually if a Loner fails his roll the TRR is still expended. The post above suggests this doesnt happen as far as PO is concerned. Is it?


Why didnt they just limit this one use per turn?

Re: Questions for a Q&A about the new rules - please contrib

Posted: Wed Jan 18, 2017 2:05 pm
by Milo
lunchmoney wrote:Idiot question - usually if a Loner fails his roll the TRR is still expended. The post above suggests this doesnt happen as far as PO is concerned. Is it?

Why didnt they just limit this one use per turn?
I don't see the suggestion you're referencing that Piling On vs. Loner wouldn't expend a re-roll.

Piling On states: "If the blocking player has the Loner skill, they must roll as normal to see whether they can use the re-roll."
Loner states: "On a roll of 1-3, the original result stands without being re-rolled but the team re-roll is lost."
My post said: "If the player uses a re-roll, then they are Placed Prone."

If that's unclear, and you can explain where your confusion is coming from, I'll take it back to the team and see if they can clarify it further.

I'm not going to get into the why of making it use a team re-roll, but I will say "once per turn" is functionally different than "use a TRR", because TRRs are a finite resource and teams do not usually have 1 per turn.

Re: Questions for a Q&A about the new rules - please contrib

Posted: Wed Jan 18, 2017 2:19 pm
by lunchmoney
Milo wrote:I don't see the suggestion you're referencing that Piling On vs. Loner wouldn't expend a re-roll.
My fail at reading, I'll go away now.