Confessions: Stupid, stupid Blood Bowl things I've done

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TomB
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Confessions: Stupid, stupid Blood Bowl things I've done

Post by TomB »

On illegal procedure, we don't call it until the opponent has moved his first model, then he has to put it back, move his turn marker and start again. I've never needed to give more than friendly reminders as actual forfeits ruin the competition in the game.

As far as blunders go, I stopped playing bb1 online because I kept accidentally ending my turn straight away.

My first game with halflings I failed my first six attempts to pick up the ball




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Milo
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Re: Confessions: Stupid, stupid Blood Bowl things I've done

Post by Milo »

TomB wrote:On illegal procedure, we don't call it until the opponent has moved his first model, then he has to put it back, move his turn marker and start again. I've never needed to give more than friendly reminders as actual forfeits ruin the competition in the game.
I've always argued that an illegal procedure cannot be called until a player completes an action -- prior to that, there's no actual illegal activity for the referee to whistle. So if it's a block or a blitz (or even a pass/foul/handoff), the action must fully resolve before the opponent can cause a turnover with an IP. (They are entitled to call it as soon as you start your action, but nothing says that the action can be aborted midstream.)

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Re: Confessions: Stupid, stupid Blood Bowl things I've done

Post by Darkson »

Milo wrote:I've always argued that an illegal procedure cannot be called until a player completes an action
I've always argued that IP is a $hit rule and should be removed from what is meant to be a friendly game for two people to enjoy.

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Re: Confessions: Stupid, stupid Blood Bowl things I've done

Post by Milo »

Darkson wrote:
Milo wrote:I've always argued that an illegal procedure cannot be called until a player completes an action
I've always argued that IP is a $hit rule and should be removed from what is meant to be a friendly game for two people to enjoy.
And it has been, right, at least as a mandatory rule. But to play devil's advocate, we would all agree that, barring riots, a Blood Bowl game should always consist of exactly 32 turns, right? If two teams were to play a game that lasted 34/36/40/48 turns, it could significantly inflate the number of star player points they received, leading to a competitive advantage. I believe the IP rule was initially added to ensure that there would be an incentive for two coaches to keep each other honest about moving the turn marker. We've all had games where, in the heat of the moment, you realize that one or the other team is a turn or two behind -- and if this happens on both sides, you lose track of how many turns have elapsed and the game could potentially get extended illegally (in that it is not extended via the rules of the game.)

I think the idea behind IP is a decent one, but I think the implementation is pretty damaging. Granting a reroll to the coach who calls the IP is fine; forcing a turnover on the other coach is too harsh. I'm not unhappy with the current rule, especially seeing as how it is optional.

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Re: Confessions: Stupid, stupid Blood Bowl things I've done

Post by PercyTheTroll »

Blitzed with my ball carrier to get him clear and then clicked Follow Up without thinking. And it was a Thro-Ra so no dodging away :)

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Re: Confessions: Stupid, stupid Blood Bowl things I've done

Post by faust_33 »

Ah, I remember one. Wanted to try a Khemri team. Tried to pick up the ball as my first action with my Thro-Ra. Turnover. Next turn, tried to do it as last action. 4 turns went by and I still could..not...pick...up...the...ball! Quit playing Khemri.

Also, my very first game, I insisted I play halflings. I had a great halfling character in D&D, so they must be cool in Blood Bowl as well, right?! I then put almost all my halflings on the front line. Bowling pins...

Not mine, but a newbie coach playing dwarves. Doesn't take out the death roller till turn 2. Fair enough. Then places the death roller at his end of the field. "Ummm, you might not want to do that...". "No, I'm good!". Only thing we could figure out, is that he was worried about "losing" his death roller because he had paid so much money for him! Might as well have benched him, because he never even used him to block/blitz. :lol:

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Re: Confessions: Stupid, stupid Blood Bowl things I've done

Post by Wifflebat »

Dodged my Norse runner ball carrier with sidestep out of trouble and to the sideline, where he had a very solid escort--4 teammates screening him from opponents and the end zone in sight... Did my elective blocks, and my snow troll freed up a lineman who could make it to the group, who I had simply categorized in my head as "safe" now. So I run the Lino over... into the one empty space I was leaving for the ball carrier to sidestep into... Turned the game over to my opponent, then realized and screamed at what I'd done. He easily trotted over and chain pushed him off the pitch. :cry:

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Re: Confessions: Stupid, stupid Blood Bowl things I've done

Post by dode74 »

Never, ever, ever remembering that I should never hand off to score if I can gain the lead from the score even if it means levelling the player I would be handing off to. Every time, I do this...

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Re: Confessions: Stupid, stupid Blood Bowl things I've done

Post by firebreather »

Attempting a one turner TD with my chaos dwarves forgetting that Bulls aren't actually movement 9.
Building cages using boneheaded ogres done this on more than one occasion :oops:

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Re: Confessions: Stupid, stupid Blood Bowl things I've done

Post by Babs »

Started a league with halflings and no Master Chef. Bad idea that lasted all season long...

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Re: Confessions: Stupid, stupid Blood Bowl things I've done

Post by frogboy »

At Cake Bowl in 2015. I man marked a beast of nurgle in order to stop it blitzing my ball carrier in the last turn of the game so I could go on to win, as we were currently drawing 1-1, so I put a player in base to base contact with the beast between my ball carrier and the beast thinking he won't be able to blitz the ball carrier, forgetting about tentacles. (I could have put my player the other side of the beast, meaning he would have been one square short if he blitzed the tagging player or he would have needed a dodge).
So he blitzed through my tagging player follows up after knocking him down and continues to tag my ball handler 6 squares from the end zone. My turn I fail to the strength test and the game finishes 1-1.
Still bugs me to this day, but it was a good lesson to learn.

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Re: Confessions: Stupid, stupid Blood Bowl things I've done

Post by Darkson »

Milo wrote:I think the idea behind IP is a decent one, but I think the implementation is pretty damaging. Granting a reroll to the coach who calls the IP is fine; forcing a turnover on the other coach is too harsh. I'm not unhappy with the current rule, especially seeing as how it is optional.
I think the idea behind IP is an awful one. How about just making it the responsibilty of both coaches to check the turn markers are moved without having any sort of punishment (and even giving a RR to the opponent is a punishment) like pretty much every other game out there that does turns.

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Re: Confessions: Stupid, stupid Blood Bowl things I've done

Post by Milo »

Darkson wrote:
Milo wrote:I think the idea behind IP is a decent one, but I think the implementation is pretty damaging. Granting a reroll to the coach who calls the IP is fine; forcing a turnover on the other coach is too harsh. I'm not unhappy with the current rule, especially seeing as how it is optional.
I think the idea behind IP is an awful one. How about just making it the responsibilty of both coaches to check the turn markers are moved without having any sort of punishment (and even giving a RR to the opponent is a punishment) like pretty much every other game out there that does turns.
Well, we can agree to disagree on this one, I guess. For what it's worth, I don't generally call Illegal Procedures on my opponents unless they have done so to me. I just remind them to move the turn counter. But I think moving the turn counter is very important, and having an incentive to do so baked into the rules is not a bad thing. I think the old rules where you suffered a turnover were overly punitive; losing a TRR or granting one to your opponent is, IMO, the right level.

This discussion isn't really what the thread is for, though, so if you really want to discuss it further, please send me a PM.

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Re: Confessions: Stupid, stupid Blood Bowl things I've done

Post by Darkson »

Milo wrote:But I think moving the turn counter is very important,
No disagreement from me there.
and having an incentive to do so baked into the rules is not a bad thing. I think the old rules where you suffered a turnover were overly punitive; losing a TRR or granting one to your opponent is, IMO, the right level.
Disagree completely. I can't think of any other game I play (and I freely admit I don't play as many systems as some, so I might be missing some) that has a punishment in the rules for something that should be the collective responsibility of the players involved, and yet none of these other games suffer from the T17/18/19 that you brought up.

I don't call IP either, and it's written into my tournament and league rules that IP can only be used if BOTH players want to use it, but if I played at an event where IP could be used and someone called me on I wouldn't be thinking "ah, I should have moved it" or "well played my opponent", I'd be thinking "what a coc..." and wouldn't enjoy the rest of the game, nor want to play him again.

"It is the responsibility of both players to move the turn marker, so if your opponent starts their turn and hasn't done so, do it for them and give them a reminder" - that should be the rules in the book.

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Re: Confessions: Stupid, stupid Blood Bowl things I've done

Post by Heff »

First game against a guy using a wizard. Opponent is slann and I am welves. Break through and cage about 7 of my team round my ball carrier so that he cannot leap in and sack me. So he just fireballs almost 70% of my team into the dead and KO box from which they do not return. A very deserved loss and a lesson learned.

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