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GW 2016 on Little Army Designer

Posted: Mon Jan 30, 2017 7:50 am
by littlearmydesigner
Hi,

Good news for all Blood Bowl players!
You will finally be able to create your teams for the GAMES WORKSHOP 2016 Edition on Little Army Designer.

The team selection dialog has been modified to accept rosters from diverse sources.

To select your rosters, you now have the option to choose the rosters from:
  • BB2016 (GAMES WORKSHOP 2016),
  • NAF (CRP + 3 new teams),
  • BB2 (CYANIDE BLOOD BOWL 2),
  • NTBB (NARROW TIER BLOOD BOWL 2015),
  • STUNTY LEEG (FUMBBL: my favorite),
  • OTHER (Simyin + Khorne).
This list is not closed. If you know of other authoritative sources, do not hesitate to report it.

For BB2, extensions to the base game allow to add additional races. As I do not own the game, I deliberately limited myself to the 8 races that can be found on the site of CYANIDE. However, if you know where to find a reliable description of the races provided in the extensions, I will add to the site these new rosters.

Note that the new league rules in the GAMES WORKSHOP 2016 edition are not yet integrated into the site.

Good games!
Little Army Designer

Re: GW 2016 on Little Army Designer

Posted: Mon Jan 30, 2017 8:09 am
by JaM
Thanks! Very useful, espescially (for me, it is) for tournament lists. :)

Re: GW 2016 on Little Army Designer

Posted: Mon Jan 30, 2017 2:31 pm
by Wifflebat
Thank you! A great resource.

Re: GW 2016 on Little Army Designer

Posted: Tue Jan 31, 2017 6:07 pm
by Axtklinge
Nice!
Thanks for sharing!

Re: GW 2016 on Little Army Designer

Posted: Thu Feb 02, 2017 10:25 pm
by littlearmydesigner
Just to quickly inform that a new version is online that fixes 2 problems:

The orcs blitzers of the French version had disappeared,
Export pdf was no longer possible.

Good games!

Re: GW 2016 on Little Army Designer

Posted: Sun Feb 05, 2017 10:44 pm
by littlearmydesigner
Hi,

For your information, a new version is online that fix an annoying bug when displaying the champions in the inducements dialog.

You will also find new BB2 teams (thank you Templar) and the 2 new "experimental" teams of GW: Savage Orcs and Human Nobility with their star players, skills and special inducements (see OTHERS origin)

Good matches!

Re: GW 2016 on Little Army Designer

Posted: Mon Feb 06, 2017 6:20 pm
by Todosi
This is a FANTASTIC resource! Well done!
Is there any way to keep the formatting from showing up on the printout when adding notes to your team? I'm using them to keep track of league points and it's difficult to read with all the formatting.

Re: GW 2016 on Little Army Designer

Posted: Tue Feb 07, 2017 8:44 pm
by littlearmydesigner
Todosi wrote:This is a FANTASTIC resource! Well done!
Is there any way to keep the formatting from showing up on the printout when adding notes to your team? I'm using them to keep track of league points and it's difficult to read with all the formatting.
Hum yes
This is an issue. I will fix it in a few days :-?

Re: GW 2016 on Little Army Designer

Posted: Sun Feb 19, 2017 10:22 pm
by littlearmydesigner
Hi

New site update with:
New special rule: you can replace double skill by 2 normal (still count as 1 double)
Export pdf correction (comments appeared with html tags)
BB2016 in French: the skills take into account the official translation (eg Manchot => Sans les mains)
NAF: integration of evol 2017 (new champions, new skill Timmmber, human receiver at 60k)

I hope I have not forgotten anything
see you soon

Re: GW 2016 on Little Army Designer

Posted: Thu Mar 02, 2017 2:23 pm
by Itchen Masack
Just like to say thanks for such a fine work :) However i have a small (user) issue. When paying for skills from Budget, is is possible to over-spend and create a team value higher than the initial budget. Removing these extra skills adds cash back into the treasury and I cant see how to get that back to 0 again without starting roster creation again from scratch.

Any tips? Other than not to overspend in the first place? :)

Re: GW 2016 on Little Army Designer

Posted: Thu Mar 02, 2017 10:36 pm
by littlearmydesigner
Itchen Masack wrote:Just like to say thanks for such a fine work :) However i have a small (user) issue. When paying for skills from Budget, is is possible to over-spend and create a team value higher than the initial budget. Removing these extra skills adds cash back into the treasury and I cant see how to get that back to 0 again without starting roster creation again from scratch.

Any tips? Other than not to overspend in the first place? :)
Yep, you are right !
I go skiing in the alps. But soon after I will fix this issue. Sorry, you have to wait :)

More seriously, thank you for posting this issue.

Re: GW 2016 on Little Army Designer

Posted: Wed Mar 29, 2017 12:34 pm
by Jip
I'm working on a roster for a tournament and, having ticked Close the team creation procedure, can't remove players when I select to Correct Roster.

Do I have to create an entirely new roster to do this, or is there something I'm not doing? The red crosses that are usually able to be selected when creating the team don't appear after the team creation procedure has been closed (and then re-opened).

Re: GW 2016 on Little Army Designer

Posted: Wed Mar 29, 2017 8:24 pm
by littlearmydesigner
Jip wrote:I'm working on a roster for a tournament and, having ticked Close the team creation procedure, can't remove players when I select to Correct Roster.

Do I have to create an entirely new roster to do this, or is there something I'm not doing? The red crosses that are usually able to be selected when creating the team don't appear after the team creation procedure has been closed (and then re-opened).
Hi, you have find an amazing bug !
I try to find time quickly to fix this.
Alain

Re: GW 2016 on Little Army Designer

Posted: Sat Apr 01, 2017 10:07 am
by littlearmydesigner
Hi,
A new release is online to fix the issue reported by Jip.
Alain

Re: GW 2016 on Little Army Designer

Posted: Mon Apr 03, 2017 6:05 pm
by Bakunin
Super cool with the stunty leeg option

edit: The squig herder roster is the old one and is not updated.