Mystic Force wrote:
"When a player reaches the 4th (or 5th or 6th?) skill roll, the coach may choose to remove one of the followimg skills from the player XXXXX (example bone head, off for a bite.....) instead of rolling on the skill table. Add YY,YYYYgps to their TV"
I really like this idea. First of all to make interesting players, and second because Big Guys' quickly run out of useful non-doubles skills which they can take.
You can probably derive values for Y from Star Player pricing, although I suspect that this is kind of arbitrary. Headsplitter costs 90k more than a Rat Ogre with +ST and +AG, and loses Wild Animal. Assuming you count Regeneration as a 30k "doubles" skill, Icepelt costs 90k more than a Yeti with +ST, Thick Skull, and Regeneration. Grashnak costs 80k more than a Minotaur with +MA and +ST. So it looks like losing Wild Animal is "worth" about 80-90k of team rating.
This isn't perfect, because a lot of Star Players have suboptimal skill and stat choices (how many coaches would take +AG on a Rat Ogre?), so even with this math, developed players might be more effective for the same cost when compared to star players. But it's a place to start.
(Not that I expect a rule like this to ever be officially implemented! But it's fun to talk and theorize about).