Register    Login    Forum    FAQ

Board index » General Discussion » General Chat




Post new topic Reply to topic  [ 19 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: Loner or Nega-skill loss
 Post Posted: Mon Feb 06, 2017 9:58 pm 
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
User avatar

Joined: Sun Nov 15, 2009 3:20 pm
Posts: 1494
Location: South Wales
Lychanthrope wrote:
Wifflebat wrote:
You'd have to pick and choose which traits were eligible to lose.

I'd be in favor of this for Loner, or Bonehead, but being able to lose Secret Weapon or No Hands might create some huge messes. (And who decides what's a negatrait? Yes, please, I'll remove Ball and Chain from my Fanatic on a 12...)

Why would you want to lose Ball and Chain? That's the whole purpose of having a fanatic. If you don't want ball and chain don't take a fanatic.

No hands is not a nega skill. It's a statement of fact. This player doesn't have any hands or doesn't have any hands available.


if you removed "ball & chain" you would have a strength 7 goblin

also "no hands" is a skill

_________________
Image
What's Best in life? Foul Bowl 2
Most Casualties Welsh Open 2015
International glowworm award Crumb Bowl 2016
Want to know more about Foul Bowl? Then click here...


Top 
 Profile  
 
 Post subject: Mystic force
 Post Posted: Mon Feb 06, 2017 11:32 pm 
Rookie
Rookie

Joined: Fri Apr 15, 2016 1:30 am
Posts: 21
If you were to remove negatraits from players my prefered option would be along these lines

"When a player reaches the 4th (or 5th or 6th?) skill roll, the coach may choose to remove one of the followimg skills from the player XXXXX (example bone head, off for a bite.....) instead of rolling on the skill table. Add YY,YYYYgps to their TV"

This way it is not for the lucky few, but a reward for long survival. I would like it to be possible to create your own, or near as good, Morg N Throg or Count Luthor Von Drakenburg.

Next you would have to decide on the skills in the list, what advancment level you could do this at and how much it is worth. But other than that it is fairly simple with no dramatic effects


Top 
 Profile  
 
 Post subject: Re: Loner or Nega-skill loss
 Post Posted: Tue Feb 07, 2017 9:49 am 
Star Player
Star Player
User avatar

Joined: Thu Jan 01, 1970 1:00 am
Posts: 759
frogboy wrote:
Lychanthrope wrote:
Wifflebat wrote:
You'd have to pick and choose which traits were eligible to lose.

I'd be in favor of this for Loner, or Bonehead, but being able to lose Secret Weapon or No Hands might create some huge messes. (And who decides what's a negatrait? Yes, please, I'll remove Ball and Chain from my Fanatic on a 12...)

Why would you want to lose Ball and Chain? That's the whole purpose of having a fanatic. If you don't want ball and chain don't take a fanatic.

No hands is not a nega skill. It's a statement of fact. This player doesn't have any hands or doesn't have any hands available.


if you removed "ball & chain" you would have a strength 7 goblin

also "no hands" is a skill


Those are both excellent points.

_________________
Milo


Image


Top 
 Profile  
 
 Post subject: Re: Mystic force
 Post Posted: Tue Feb 07, 2017 11:32 am 
Super Star
Super Star

Joined: Wed May 27, 2015 10:38 am
Posts: 833
Mystic Force wrote:
"When a player reaches the 4th (or 5th or 6th?) skill roll, the coach may choose to remove one of the followimg skills from the player XXXXX (example bone head, off for a bite.....) instead of rolling on the skill table. Add YY,YYYYgps to their TV"


I really like this idea. First of all to make interesting players, and second because Big Guys' quickly run out of useful non-doubles skills which they can take.
You can probably derive values for Y from Star Player pricing, although I suspect that this is kind of arbitrary. Headsplitter costs 90k more than a Rat Ogre with +ST and +AG, and loses Wild Animal. Assuming you count Regeneration as a 30k "doubles" skill, Icepelt costs 90k more than a Yeti with +ST, Thick Skull, and Regeneration. Grashnak costs 80k more than a Minotaur with +MA and +ST. So it looks like losing Wild Animal is "worth" about 80-90k of team rating.
This isn't perfect, because a lot of Star Players have suboptimal skill and stat choices (how many coaches would take +AG on a Rat Ogre?), so even with this math, developed players might be more effective for the same cost when compared to star players. But it's a place to start.

(Not that I expect a rule like this to ever be officially implemented! But it's fun to talk and theorize about).

_________________
"It's 2+ and I have a reroll. Chill out. I've got this!"
Image


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 19 posts ]  Go to page Previous  1, 2

Board index » General Discussion » General Chat


Who is online

Users browsing this forum: dfunkateer

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to: