Anti-Bash Skills?
Posted: Sat Mar 18, 2017 1:32 am
I'm curious why BB doesn't have counter-skills for the various bash skills that exist? On the surface, it seems like a simple way to let Agility teams add a bit of survivability, while also making them choose between more offensive-geared skills and avoiding injury.
I made a quick list of bash skills:
Dirty Player (+1 to armour/inj rolls on fouls)
Mighty Blow (+1 to armour/inj rolls)
Piling On (reroll armour rolls)
Claw (armour roll of 8 or higher counts as broken)
And a list of "anti-bash" skills:
Thick Skull (injury roll of 8 is only Stunned)
Seems a bit unbalanced with 4 bash skills and only 1 anti-bash. What if the rules added a couple more to the Agility category:
Lithe - the player is unusually stretchy, bendy, or slippery. Opposing players must -1 from armour rolls against this player.
Nimble - the player's reactions border on preternatural. Opposing players must reroll successful armour breaks against this player.
Obviously, Lithe is an opposite skill for Mighty Blow and Nimble is an opposite for both Dirty Player and Piling On. Since Claw is a mutation and not effective against most Agility team players (AV 7), it seems safe to not develop a counter. What's intriguing to me is that when a player develops into an star, the coach will face a tough decision of adding on that next offensive skill or picking one of these to keep him alive longer.
Anyway, just a random idea. Any thoughts?
I made a quick list of bash skills:
Dirty Player (+1 to armour/inj rolls on fouls)
Mighty Blow (+1 to armour/inj rolls)
Piling On (reroll armour rolls)
Claw (armour roll of 8 or higher counts as broken)
And a list of "anti-bash" skills:
Thick Skull (injury roll of 8 is only Stunned)
Seems a bit unbalanced with 4 bash skills and only 1 anti-bash. What if the rules added a couple more to the Agility category:
Lithe - the player is unusually stretchy, bendy, or slippery. Opposing players must -1 from armour rolls against this player.
Nimble - the player's reactions border on preternatural. Opposing players must reroll successful armour breaks against this player.
Obviously, Lithe is an opposite skill for Mighty Blow and Nimble is an opposite for both Dirty Player and Piling On. Since Claw is a mutation and not effective against most Agility team players (AV 7), it seems safe to not develop a counter. What's intriguing to me is that when a player develops into an star, the coach will face a tough decision of adding on that next offensive skill or picking one of these to keep him alive longer.
Anyway, just a random idea. Any thoughts?