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New Pestilent Vermin Team

Posted: Sat May 20, 2017 2:42 pm
by Khar-peth
bought the new Skaven race pack ; it features an inducement Warlock Engineer (120k for a lightning bolt), 4 match events, a Star Buboe Festerspit and a team Pestilent Vermin.
The teams seems nice and balanced : no AG4, 0-2 8337 assassins, 0-4 bombardiers , 0-2 blockers 6338 block horns, linemen are 6337 Disturbing Presence.
Cant wait to try it in our local league.

On the other hand Buboe Festerspit at 6549 Disturbing Presence Frenzy Horns Prehensile Tail Mighty Blow Loner Regeneration seems way underpiced (350k).

Re: New Pestilent Vermin Team

Posted: Sat May 20, 2017 2:56 pm
by LemonheadWallenstein
Is that on the app? or where did it come from?

Re: New Pestilent Vermin Team

Posted: Sat May 20, 2017 3:04 pm
by Khar-peth
on the app same as Human Nobility and Savage Orc teams

Re: New Pestilent Vermin Team

Posted: Sat May 20, 2017 4:46 pm
by Ithilkir
Courtest of /r/BloodBowl on reddit : http://imgur.com/a/aZ2j8

Also includes Dwarf Slayer teams

If link goes down...

Dwarf Slayer Hold

0-16 Beast Slayers 6327, Dauntless, Thick Skull, 60k, GS
0-4 Troll Slayers 5328, Block(!), Dauntless, Frenzy, Thick Skull, 90k, GS
0-2 Skaven Slayers 5328, Breack Tackle, Frenzy, NoS, Thick Skull, 70k, GP
0-2 Dragon Slayers 5439, Block, Juggernaut, Dauntless, Stand Firm, Thick Skull, 170k, GS

Skaven Pestilent Vermin

0-16 Novitiates 6337, Disturbing Presence, 50k, GM
0-4 Pox flingers 6337, Bombardier, Pass, Secret Weapon, 50k, GP (M on doubles)
0-2 Poison Keepers 8337, Dodge, Stab, 100k, GA (M on doubles)
0-2 Cardinals 6338, Block, Horns, 80k GS (M on doubles)
Rat Ogre S (M on doubles)

Re: New Pestilent Vermin Team

Posted: Sat May 20, 2017 5:23 pm
by MacHurto
What are the stats of the dwarves?

Re: New Pestilent Vermin Team

Posted: Sat May 20, 2017 5:38 pm
by Ithilkir
MacHurto wrote:What are the stats of the dwarves?
They're in the IMGUR link in my post.

Re: New Pestilent Vermin Team

Posted: Sat May 20, 2017 6:06 pm
by howabe
I'm not a big Goblin player, so never encountered more than one Bombardier before - can you bomb with all of them in one turn?

Re: New Pestilent Vermin Team

Posted: Sat May 20, 2017 6:18 pm
by GalakStarscraper
howabe wrote:I'm not a big Goblin player, so never encountered more than one Bombardier before - can you bomb with all of them in one turn?
yes

Re: New Pestilent Vermin Team

Posted: Sat May 20, 2017 6:21 pm
by GalakStarscraper
MBBL2 online PBeM league used to have the ability to get a team with bomb throwers that get passing skills.

There is nothing like lobbing 4 Hail Mary bombs into your opponents side of the pitch to start a drive. Heck of a lot of fun even if you do not win.

Tom

Re: New Pestilent Vermin Team

Posted: Sat May 20, 2017 6:31 pm
by MacHurto
Ithilkir wrote:
MacHurto wrote:What are the stats of the dwarves?
They're in the IMGUR link in my post.

Thanks, didn't notice there were several images

Re: New Pestilent Vermin Team

Posted: Sat May 20, 2017 6:45 pm
by Ithilkir
Pestilent Rats actually has some balance to it, but the Slayer team is so god damn awful, Dragon Slayers immediately become the best positional player in BB ST4+Block, just thankfully no frenzy.

Re: New Pestilent Vermin Team

Posted: Sat May 20, 2017 8:03 pm
by CyberedElf
Ithilkir wrote: 0-16 Beast Slayers 6237, Dauntless, Thick Skull, 60k, GS
Looking at the picture, they have 3 strength.
Ithilkir wrote:Pestilent Rats actually has some balance to it, but the Slayer team is so god damn awful, Dragon Slayers immediately become the best positional player in BB ST4+Block, just thankfully no frenzy.
Yes, the Dragon Slayer is great, but you only get two and it comes at a huge price tag. Compare to Chaos Warrior with same statline. 70k to get 5 skills and lose M access. Three of those skills are marginal at best. Juggernaut with Block, Dauntless with ST 4, and Thick Skull. How many Chaos Warriors have you ever seen with those three skills? Not to mention the team gets passing skills on AG 2 players.

Neither team is overpowered and underpowered doesn't bother me. I thought one of the original ideas with the alternate teams was to have more ways to use the same figures. These teams don't really do that. If that is not a goal, they seem fine.